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Antibiotics do not mention that they cure infections clearly enough #22557
Game version: 0.C-25103-gb2dc46d
Tiles or curses: Tiles
Mods active: Dark Days Ahead, Disable NPC Needs, Simplified Nutrition
Antibiotics, when inspected, mention that they cure infection with 100% reliability in the same way first aid kits do.
Steps to reproduce the behavior
Read antibiotic's description. Compare it to that of first aid kit. Use either when infected and when about to be infected.
Slightly related (but I don't want to file a separate bug): antibiotics description implies they prevent new infection from forming, but they actually completely inefficient at that (I haven't tested this).
Also related (but is a much bigger issue I'm not yet comfortable filing): the overall drugs system is terribly opaque and fully relies on flavor text to give effects description. This makes it very hard to actually use drugs without consulting spoilers.
I'd encourage you to file this. Alongside #1291, which when resolved will list out drug side effects, it might be wise to add in the actual effects. A cogent list of effects is definitely something one would expect from a pill bottle.
Antibiotics can't be converted to first-aid-kit-style percentage of chance to heal because otherwise they'll become body-part-targeted - at the moment they work on all infected body parts at once.