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Draw time increase after #22579 #22739
Game version: Any after build 7002
Operating system: Windows, Linux, Android
Tiles or curses: Tiles
Mods active: None
Draw time spiked after PR #22579. The effect is mitigated by the performance boost this provided to hardware rendering. It's extremely noticeable in software
Profiling indicates that game::draw_ter(bool) is taking roughly 12 times as long as it previously did.
Also, @Graywolfe813 left some notes on the closed #22579, copying here for visibility:
Is this the culprit that is making craft times excessively long? Normally, when I install a vehicle part, the process is nearly instant, but now I suffer 3 sec of IRL time for every 5 min game time each installation takes. This has made interacting with vehicles nigh unbearable. EDIT: To clarify, this means a 15 minute seat installation takes IRL 8 seconds.
I parked the vehicle far from zombies, no hordes are on minimap, I have only 1 NPC, and there are only 6 cargo spaces full of loot, so this is the only thing I can think of that could be slowing the game down.