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Sign upBatch cleaning of clothes #22776
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#21650 is meant to address this issue.. |
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I don't think it addresses it fully... even with a washboard, you shouldn't need to do all of these key pressed and spend all this (real life) time. |
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Well, how do you see it working then? |
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I think, rather than selecting a single item and washing it, you should be able to tag multiple items (similarly to how one grabs items off the ground) and wash them in bulk at once. I'd be willing to implement this if the PR would be accepted. |
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Go ahead and make a PR. |
Night-Pryanik
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the
<Enhancement / Feature>
label
Jan 17, 2018
Leland
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<Suggestion / Discussion>
label
Jan 23, 2018
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Nhatorama
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Jan 25, 2018
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When I played on Windows, I used AutoHotKey for any repetitive things I wanted to do, like:
Now that I'm on Linux I use AutoKey. |
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@DanielPBak any luck on your plans? |
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I haven't had much time and the cleaning code is more complex than I thought. But I'm still intending on doing it. Would you mind if I asked you some questions about it, since you seem like you know it pretty well? |
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Of course, ask freely! |
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What's the best way to reach you? On here? |
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Here, yes. Someone else might be willing to help too. |
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I have to admit that I'm having a lot of difficulty with this. So, I basically want to replace the "wash what?" menu, where a single item is selected, with a menu where multiple items are selected, and the required amount of time, water and soap is displayed in the top right corner, out of their maximums. I don't know how to get started on this. I was thinking I'd be able to use the "pick up" menu as a template, but I don't know how to get started on that either. I don't even know where the "pick up" menu is generated in the code. I can see ACTION_PICKUP in many places, but after a few hours of searching I can't see where in the process the menu is generated. I need INV_FOR_FLAG, except it queries for multiple items rather than just one. Does such a function exist? Can I use INV_FOR_FLAG to achieve this? How does INV_FOR_FLAG generate UI? From what I can see, it just searches for items... when is the UI drawn in all of this? Is there some way to use INVENTORY_MULTISELECTOR for this purpose? I'm sorry that this is such a general question, but what should I be doing or looking into? Is there a function I should know that generates a multiple-tag window, as opposed to a single one? What should my general plan here be? Is there any documentation that explains how the UI is drawn? Suffice it to say that I didn't expect displaying a menu of all filthy items to be so complicated! |
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I had an idea, but I am not sure of the difficulty to implement. Perhaps it may be an easier alternative to your idea. A "Wash Basin" something like a brazier in simple structures that can be placed/taken down/replaced.
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Closed by #23588. |
DanielPBak commentedJan 16, 2018
It's extremely annoying cleaning a large amount of clothing, requiring a large number of key presses to clean a single item. This is difficult if you are cleaning a large number of clothing, or 10 kevlar patches or something. There should be a way to do this more efficiently.