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Sign upRepairing vehicle parts with integrated toolsets lets you use a nonexistent 'nearby' toolset #22789
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Night-Pryanik
added
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<Bug>
label
Jan 20, 2018
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baraba3
commented
Jan 21, 2018
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happens with ordinary tools at least makeshift welder i used.also tool if in inventory doenst seem to lose charge. |
Leland
added
the
Crafting / Construction / Recipes
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Jan 21, 2018
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Syler1984
commented
Jan 22, 2018
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It happens with all car repairs consumables. You can even swap broken tire with non-existing 'nearby' tire (same for broken frames, welder charges etc). |
Night-Pryanik
referenced this issue
Feb 5, 2018
Closed
Makeshift welder "duplicate" allowing for infinite car repairs #22881
ZhilkinSerg
added
(S2 - Confirmed)
(P2 - High)
labels
Apr 3, 2018
Night-Pryanik
referenced this issue
Apr 6, 2018
Closed
Charges not consumed when repairing (possibly other applications) using a welding device equipped with a battery compartment mod #23389
ZhilkinSerg
added this to Less hard issues
in 0.D Release
Apr 6, 2018
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Just observed this with vanilla config (default core mods, none added) - and a normal welder. Upon performing a 100 charge repair on a vehicle, I'm prompted to choose which welder tool to use:
Selecting option 2 (on person) burns down charges as expected and in the future the two options show the updated current charges of the welder, e.g.: 100/400 next time. Selecting option 1 (nearby) consumes no charges from the welder. Also, there is no other welder nearby. |
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68d71f3 is the first bad commit |
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It looks like a comp_selection<item_comp> with |
Isaacssv552
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Apr 25, 2018
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I've made a fix. |
Rivet-the-Zombie
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May 1, 2018
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@Isaacssv552 Please use keywords to close the fixed issue automatically. |
Yewmi commentedJan 19, 2018
Game version: 0.C-25863-g33d1893
Operating system: Windows 10 (64-bit)
Tiles or curses: Tiles
Mods active:
Expected behavior
Upon repairing a vehicle part with the required bionic charge, after the repairing is finished I expected for the part to be repaired and for my character's power to be consumed
Actual behavior
Once the repair process is finished, I'm presented with this:

Choosing the "nearby" integrated toolset repairs the vehicle without consuming any of my own bionic power. The nearby toolset always has the same charge as my current charge, but is never depleted. Position seems to not matter either; no matter where I'm standing when I do repairs, I'm presented with this option.
Steps to reproduce the behavior