Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Please investigate mapgen issues #23072

Closed
giltheb opened this issue Feb 27, 2018 · 15 comments

Comments

8 participants
@giltheb
Copy link

commented Feb 27, 2018

Game version: 0.C 26212-gfbae814 (7119 ) (recent, the post mi-go apocalypse one)

Operating system: Win7 64bit

Tiles or curses: cataclysm-tiles.exe

Mods active: DDA, Filthy Clothing, Simplified Nutrition, Makeshift Items Mod, More survival Tools, No Fungal Monters, StatsThoughSkills IV

Expected behavior

I have no clue if it is expected or not.

Actual behavior

There is 0 to 2 Labs per overmap chunk, which seem a little too few. (you need both a lot of luck and a lot of exploring to find just one lab).

No house basements ... at all.
Other basements are fine (subway, prison, lab, vault, mansions, temple ...)

Way too much crash sites and ambush remains ( I made a new character and scout around a bit, just the first day I found a railgun, 5 plutonium cells, a miltary roadmap, 2 CBM)

Steps to reproduce the behavior

Create a new world on a recent build with the default settings (city size:4 city spacing:4, zlevel:false)

NOTE: it is my first time opening an issue, please tell me if something is wrong (and I dont know how to add a Label)

@ZhilkinSerg

This comment has been minimized.

Copy link
Contributor

commented Feb 27, 2018

Labels are added by organization members.

@ZhilkinSerg

This comment has been minimized.

Copy link
Contributor

commented Feb 27, 2018

There was issue with missing basements recently, but it should've been fixed already.

@giltheb

This comment has been minimized.

Copy link
Author

commented Feb 27, 2018

I just update my game, 0.C-26487-gfca10df - (tiles) - 7159.

It seems the house basements are not back, it is nice it is a known issue.

@The-Host

This comment has been minimized.

Copy link

commented Feb 28, 2018

Although I agree that the ambushes are way too common(Found about 9 or 10 just traveling the roads close by), basements do exist. Found two in a small city right next to each other.

They seem pretty rare though. I've checked somewhere between 40-60 houses on this version of mine(7120) and have only found those two. Not sure if that's the desired result.

@ZenZen2

This comment has been minimized.

Copy link

commented Feb 28, 2018

looking into overmap_specials file i see a problem with Labs. A map with city size 1 will never see a Lab or Ice Lab.

"city_sizes" : [4, 12],

Older Files used to have mandatory Labs. But i dont think thats a solution.
A solution would be decreasing minimun city size to 0 and decrease the max occurrences from 30 to somthing like 4. That would also fix one of the issues here.

@ZhilkinSerg

This comment has been minimized.

Copy link
Contributor

commented Feb 28, 2018

Old issue #22921 and fix #22932.

@ZhilkinSerg

This comment has been minimized.

Copy link
Contributor

commented Feb 28, 2018

Game version: 0.C 26212-gfbae814 (7119 ) (recent, the post mi-go apocalypse one)

I just update my game, 0.C-26487-gfca10df - (tiles) - 7159.

It seems the house basements are not back, it is nice it is a known issue.

Basements were missing in build 7119, this was only fixed in build 7121 (http://gorgon.narc.ro:8080/job/Cataclysm-Matrix/7121/changes).

Basements should be generated in normal fashion in build 7159, but if you load existing world from 7119 to 7159 basements won't appear in existing overmaps.

Try new game.

@giltheb

This comment has been minimized.

Copy link
Author

commented Feb 28, 2018

They are indeed some basements in the build 7159, I don't know how I did miss them, and the overmap I just revealed has 4 labs in it so maybe it is not so bad.
edit: and the labs spawn next to rather small towns with (city size: 3) as the world option.

@Soyweiser

This comment has been minimized.

Copy link
Contributor

commented Feb 28, 2018

Here is the reddit thread where OP first talked about this: https://www.reddit.com/r/cataclysmdda/comments/8044ez/weekly_questions_thread_february_25_2018/duu99vg/

And interestingly a differen't thread where somebody is complaining about the labs problem, but he/she has too many of them. https://discourse.cataclysmdda.org/t/bug-with-elated-bonus-and-some-other-feedback/15041/5

@ZenZen2

This comment has been minimized.

Copy link

commented Feb 28, 2018

@giltheb city size 3 in the world options mean you can get citys up to size of 6, check this for more information: #14362

@Soyweiser ice lab and normal labs have both:
"occurrences" : [0, 30]
if you chose a city size of 2 you can get an overmap with all citys of size 4 and the overmap can have up to 60 labs. Very unlickly but possible. While the next overmap can have all Citys with size of 1/2/3 and result in 0 labs.
I dont see any bug in this. This is how it works.
Correct me if im wrong.

@ZenZen2

This comment has been minimized.

Copy link

commented Feb 28, 2018

@giltheb for the future: for each problem please open a new issue, this way its easier to manage and to close when one problem is solved.

@Soyweiser

This comment has been minimized.

Copy link
Contributor

commented Feb 28, 2018

Ow, I agree that is how it works. I think one of the issues is that people don't really grok how mapgen works, (I am also not sure, I just have some ideas how it might work from playing/testing)

Another issue is that labs probably are in the same list of locations as others, and the more you add to that list, the rarer labs become. (imho, It is on the mod maker to also up the % of labs appearing, but I doubt that happens).

@illi-kun

This comment has been minimized.

Copy link
Member

commented Apr 20, 2018

Please modify the name of the issue to make it clear and understandable without reading the description.

@Zireael07

This comment has been minimized.

Copy link
Contributor

commented Apr 21, 2018

I can edit the issue title. I believe the basements thing was fixed, so: "Too few labs and too many ambushes"?

@kevingranade

This comment has been minimized.

Copy link
Member

commented Jan 10, 2019

Issue is unclear and seems to be out of date.

Mapgen and overmapgen improvements automation moved this from To do to Done Jan 10, 2019

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.