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Do you even LIFT? We need makeshift lifts for vehicle maintenance. #23094

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kevingranade opened this issue Mar 2, 2018 · 21 comments

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@kevingranade
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commented Mar 2, 2018

Game version:
Since #22980
Operating system:
All
Tiles or curses:
All
Mods active:
N/A

Expected behavior

Minor alterations to vehicles can be made using readily available tools.

Actual behavior

Installation or removal of anything but the lightest vehicle parts requires either extreme strength or a tool with LIFT 1, of which there are only two (small or medium crane, defined here, and they're quite rare.

Steps to reproduce the behavior

Have vehicle with removable storage battery (e.g. autotractor).
Try to remove.

Simplest solution is a makeshift lift or winch, like https://www.harborfreight.com/1-ton-chain-hoist-996.html and a way to attach it to a raised object like the side of a building or a tree.
On the even more makeshift side of things, one should be able to throw together a winch by bolting a drum and handle to a vehicle, and then throwing a rope over a tree branch or something.

@smolbird

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commented Mar 2, 2018

Small flaw in your example: swappable storage batteries only take 3 strength to install or remove.

@kevingranade

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commented Mar 2, 2018

Not since #22980
It's now 15, hence this issue.

@smolbird

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commented Mar 2, 2018

That would explain it, wasn't aware of that PR.

@John-Candlebury

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commented Mar 2, 2018

Not entirely related to the issue at hand, but needing a crane to change them kind of defeats the purpose of swappable sotrage batteries.

Maybe we should consider making batteries lighter, or making the storage case hold several smaller and hand-swappable batteries

@smolbird

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commented Mar 2, 2018

Not entirely related to the issue at hand, but needing a crane to change them kind of defeats the purpose of swappable sotrage batteries.

That would make sense, yeah.

@kevingranade

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commented Mar 3, 2018

Especially since swappable batteries are just an example, yes it's pretty unrelated. I.e. if someone made that adjustment this issue would just change the vehicle part it used as an example and stay open.
I have no problem with there being a lighter variety of swappable battery, but making batteries lighter isn't really an option (they weigh what they weigh), and I'm not clear how breaking them up would work. Worst case that would end up requiring a major overhaul of vehicle parts and/OR part installation, since currently both of these assume one item = one vehicle part.

@Vane79

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commented Mar 4, 2018

Swappable batteries need to be fixed, since it doesn't matter now whether the battery is in swappable case or not - it all requires 15 str to remove.

@Nioca

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commented Mar 4, 2018

Clarification here: how are we defining "readily available tools"? As it stands, the aforementioned small crane can be crafted out of pipe, scrap metal, and wire, using a hacksaw, hammer, wrench, and welder. The hammer and wrench are pretty easy to come across, and the hacksaw and welder (plus goggles) are both pretty critical to more extensive vehicle crafting (albeit not NEARLY as much as they used to be). The hacksaw isn't particularly rare, and someone with sufficient skill can actually build a makeshift welder out of scrap if they have to.

@kevingranade

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commented Mar 5, 2018

Good point.
We don't really have a way to quantify rarity, but there shouldn't be a need for anything of skill 3+, and welders are right out.
This could be rope, pipe, scrap metal, and some bolts.

@Vane79

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commented Mar 5, 2018

How do you even imagine that? There you are, driving through the wilderness:"oh my, my batteries died, better prepare that rope and winch to change the battery in the middle of nowhere". Do you imagine it was the case before the cataclysm? What's the point in them, then, if you can't swap them on the go, by hand?

@kevingranade

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commented Mar 5, 2018

It's not designed for wilderness emergencies, it's designed to rely on modern infrastructure like this https://www.engadget.com/2017/09/17/tesla-envisions-mobile-ev-battery-swapping-machines/
Or https://www.phoenixcontact.com/assets/downloads_ed/local_gb/web_dwl_promotion/5733e.pdf

The fact that it becomes difficult to deal with when that infrastructure breaks down is the point.

@Nymall

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commented Mar 5, 2018

Yeah, but as far as I understood it, the reason they exist as they do in game was to completely bypass the need of building a wiring system. Then batteries could be quickly and easily popped in and out without consuming welder charges or precious duct tape.

Considering I routinely do red-neck fixes to my real world vehicle with block and tackle and I'm sitting about ~8 str, possibly this change was a bit too zealous. Perhaps a block and tackle item only requiring a "roof" tile overhead to function?

@kevingranade

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commented Mar 5, 2018

If you read the OP that's exactly what I suggested.

@baraba3

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commented Mar 7, 2018

till this thing with storage battery needing lift equipment happened i didnt know we had lift equipment at all and i coudlnt get what i need till i read on forums.maybe this shoudl be more clear to player somehow but well i am not native speaker so there is reson i didnt looked for crane in meny but sothing with lift...

telescopic crane can be folded and is easy to use once assembled at least know so i dont see problem but woudl mind easier to make equipment.

@Night-Pryanik

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commented Mar 29, 2018

Should this be closed after #23269?

@kevingranade

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commented Mar 30, 2018

@Granitecosmos

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commented Jun 19, 2018

How about something like this (video link)? Four heavy sticks and two long strings, can't get any easier than that. Doesn't even need a roof/wall/tree. This one (another video link) does need a tree or some other static heavy object, two heavy sticks and a long rope.

Slap some survival skill level requirements on it and it should be good enough for lifting/moving something like a storage battery.

@Endovior

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commented Aug 15, 2018

Relevant to this; Garages should frequently include non-makeshift Lifting equipment. Given the amount of vehicle modifications / repairs that require that ability, one would think that Garages would require that capability about as often as they require a Welder.

@Epictyphlosion

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commented Jan 10, 2019

This sounds like a good addition. Something like a block of concrete, or a strong block of wood can keep a car lifted up at least somewhat

@Night-Pryanik

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commented Apr 19, 2019

Would a craftable rope and pulley lifter that contains crafting_pseudo_item: "pulley_lifting" with LIFT 1 and JACK 1 qualities from this mod suffice?

@kevingranade

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commented Apr 19, 2019

That requires "pre_flags": [ "INDOORS", "SUPPORTS_ROOF" ],, which you don't get with a tree, that's something you can install in a garage, but that's not much more accessible than a crane.

Something similar that can be installed adjacent to a tree or other support would work great though.

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