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Sign upCross-compile to Windows from Linux MXE builds have strange tile issues #23446
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Firestorm01X2
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Cross-compile to Windows from Linux MXE builds have stange tile issues
Cross-compile to Windows from Linux MXE builds have strange tile issues
Apr 10, 2018
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I'm sure I saw this issue previously. |
illi-kun
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SDL: Tiles / Sound
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Apr 10, 2018
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Is Cata build server uses some specific MXE build? I've pulled latest version from https://github.com/mxe/mxe.git . |
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Affected Tilesets:
https://discourse.cataclysmdda.org/t/tiles-visual-bug/15252 |
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I've managed to resolve issue for me. This version built non bugged version of the game. Graphical isses with tilesets gone away. But. Watch out! It is probably means that if you will update MXE on build server- then you will get that kind of issues since build server uses old version of MXE. |
kevingranade
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OS: Windows
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Apr 12, 2018
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Just for history. |
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It is happening in my Linux builds, I think it is in every OS. Disabling software rendering makes the lines go away. |
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I have the same problem, windows build on same machine using msys2. Changing rendering options did not help on mine, tried with software and without as well as changing smoothing option. One of the worst tilesets showing it is MSX++DeadPeople. |
Firestorm01X2 commentedApr 10, 2018
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edited
I've built windows version using MXE based on instructions from COMPILING.MD (Cross-compile to Windows from Linux).

Resulting build have issue with some tilesetets like MshockXotto+.
But at the same time other tilesets (like Chesthole) don't have that issues. At the same linux build, that built on the same files, don't have tile issues.
I am using Linux Mint 18.
Affected Tilesets:
Tsu's
Mshock24Modded
Mshock32Modded
MXotto+