Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cross-compile to Windows from Linux MXE builds have strange tile issues #23446

Open
Firestorm01X2 opened this issue Apr 10, 2018 · 7 comments

Comments

Projects
None yet
5 participants
@Firestorm01X2
Copy link
Contributor

commented Apr 10, 2018

I've built windows version using MXE based on instructions from COMPILING.MD (Cross-compile to Windows from Linux).
Resulting build have issue with some tilesetets like MshockXotto+.
screenshot 2018-04-10 001

But at the same time other tilesets (like Chesthole) don't have that issues. At the same linux build, that built on the same files, don't have tile issues.
I am using Linux Mint 18.

Affected Tilesets:
Tsu's
Mshock24Modded
Mshock32Modded
MXotto+

@Firestorm01X2 Firestorm01X2 changed the title Cross-compile to Windows from Linux MXE builds have stange tile issues Cross-compile to Windows from Linux MXE builds have strange tile issues Apr 10, 2018

@illi-kun

This comment has been minimized.

Copy link
Member

commented Apr 10, 2018

I'm sure I saw this issue previously.

@Firestorm01X2

This comment has been minimized.

Copy link
Contributor Author

commented Apr 10, 2018

Is Cata build server uses some specific MXE build? I've pulled latest version from https://github.com/mxe/mxe.git .

@Firestorm01X2

This comment has been minimized.

Copy link
Contributor Author

commented Apr 11, 2018

Affected Tilesets:
Tsu's
Mshock24Modded
Mshock32Modded
MXotto+

I'm sure I saw this issue previously.

https://discourse.cataclysmdda.org/t/tiles-visual-bug/15252
https://www.reddit.com/r/cataclysmdda/comments/4d7uvk/weird_black_lines_in_chesthole_tileset/

@Firestorm01X2

This comment has been minimized.

Copy link
Contributor Author

commented Apr 12, 2018

I've managed to resolve issue for me.
I've just grab specific (older) version of MXE:
git checkout git rev-list -n 1 --before="2017-09-24 12:00" master``

This version built non bugged version of the game. Graphical isses with tilesets gone away.

But. Watch out! It is probably means that if you will update MXE on build server- then you will get that kind of issues since build server uses old version of MXE.

@Firestorm01X2

This comment has been minimized.

Copy link
Contributor Author

commented Apr 12, 2018

kevin
hrm... wonder if it's something about multitile
because I notice Tsu and MShock are both doing multitile stuff to make transitions between dirt and grass, but ChestHole doesn't

Just for history.

@Chezzo

This comment has been minimized.

Copy link
Contributor

commented May 6, 2018

It is happening in my Linux builds, I think it is in every OS.

Disabling software rendering makes the lines go away.

@PlasmaChroma

This comment has been minimized.

Copy link
Contributor

commented Nov 15, 2018

I have the same problem, windows build on same machine using msys2.

Changing rendering options did not help on mine, tried with software and without as well as changing smoothing option. One of the worst tilesets showing it is MSX++DeadPeople.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.