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Sign upRuntime error crash upon start #24215
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Could be #24212 |
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I cannot reproduce on Windows 10 64 bit. Can you please try running 7536 - is it working now? |
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7536 works as it worked before, had to downgrade to that version though. |
FulcrumA
closed this
Jul 6, 2018
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Didn't do a thing. Maybe that was failed download? |
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I thought about it, but it had to be some consistent network failure since I attempted to reupdate a couple of times. I also restarted the PC, since I like to listen to podcasts and audiobooks while playing and between some of the streaming websites and CDDA, my RAM is apparently running out (or so the OS maintains). But restarting had no effect. Perhaps you could suggest some debugging/logging soft? If the issue resurfaces, I could try to use that to provide more info of what's going on. |
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#24212 should only effect gcc and clang (eg, non-windows) builds, btw. No idea why it might have effected you. |
FulcrumA commentedJul 6, 2018
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edited
Game version: O.C-28852 / build 7540
Operating system: Windows 7 64bit
Tiles or curses: Tiles
Mods active: More Survival Tools, No Explosive Zombies, No Fungal Monsters, StatsThroughSkill, Vehicle Additions Pack, Tanks and Other Vehicles, Bionics Systems Mod, Boats, Icecoon's Arsenal, Filthy Clothing, Makeshift Items Mod, More Buildings, No Flaming Weapons, Disable Mutagens, Disable NPC Needs, No Antique Firearms, No Fictional Guns, NPC Traits
Expected behavior
The game starts and works.
Actual behavior
It doesn't.
Crashes on startup with Microsoft Visual C++ Runtime Library
Error code 40000015 with offset 000000000019f1f7
Last version that worked fine, played yesterday: build 7536
Related to several similar reports in the faraway past happening for all kinds of reasons.