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Sign upHot/cold consumables should affect the body temperature of your mouth, head and torso #24613
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A very short-term high-intensity mouth/head heating/cooling effect, with a longer-term low-intensity torso heating/cooling effect would probably work pretty well. Not sure if there would be much of a lasting gameplay effect from either but that's for testing to figure out. |
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That's also an option! : > The longer term effect should be really low then I think. It could even decrease over time from the initial high-intensity heating effect, first rapidly and then the decrease slows down. |
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CoroNaut
commented
Aug 6, 2018
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As much as I love little changes like this, it needs to be thought out just a little more. Even though its a small change, there will be a large amount of code to change. With that aside, I agree that eating cold meat rather than hot meat would decrease your morale, but I also prefer cold water over hot water any day. The morale change would probably be different for lots of meals. The actual changing of the body temperature is a different story, such a small change for a very short period of time would give no significant change to game play. It would also require additional code to stick that heat/cold to the body part regardless of outside temperature which just wouldn't be right. |
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IRL consuming hot or cold food has negligible effect on one's temperature. (Source Wilderness EMT Certification's hypothermia training) For starters you rarely will consume anything hotter than your normal body temperature. (Coffee's ideal temperature is 91-96°F while normal human body temperature is 97.7–99.5 °F) In fact anything hot enough to cause warmth for more than a few seconds will scald you. This is because the amounts of energy involved in a "cold" or "hot" food are negligible compared to your body. Take ice cream for example: The human body constantly radiates about 1000 watts while clothing and the environment reflects or radiates energy back at the body keeping the net loss in check. 1 Kwh is ~840 kcals, meaning that in the time it takes to eat the ice cream we will have radiated twice the energy required to bring it up to our body's temperature. This is before even considering the mechanisms your body has in place specifically to combat the issue of everything you eat bing colder than it. In short, with humans radiating most of the 2000-4000Kcals they consume daily as heat, altering your temperature by eating or drinking is simply not realistic as you can't consume enough. That said I have no objections to say holding a cup of hot coffee inplace of a hand warmer or, adding an extra moral bonus for consuming hot stuff when cold or vice versa. |
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The inverse should happen more importantly for gameplay, my water shouldn't freeze if it's on my body and my body is warm for example. |
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Dansiman
commented
Jan 11, 2019
Pretty much any food intended to be served "hot" is going to be pretty "bleh" at body temp. Soup, for example, is best enjoyed at 140-170°F. (Source) |
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SeelenJaegerTee
commented
Jan 11, 2019
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I don't really see why cold food should decrease morale. It may not be as good like if it was hot but if it is "bleh" when being cold that's pretty good indicator that the ingredients were of low quality.
The majority of tea I drink is hotter than my body temperature. And most of what I drink is Tea.
The authors continue and say that 58°C (136 °F) would be best to reduce scalding risk and increasing customer satisfaction. |
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Why is everyone talking about the morale aspect when my issue is about consumables affecting body temperature? ._. Different temperature consumables already affect morale, if you don't want it to or there are some issues with it make a separate issue about it. This issue is about body temperature. |
RosaEscura commentedAug 3, 2018
It'd be cool and more realistic if hot/cold drinks/food would affect not only morale but also body temperature, meaning mouth, head and torso. I think the increase could be small like in real life. And if drinks could have a bigger effect due to their liquidy nature it'd be even better. So I'd request temperature change of 5 from drinks (+5 for hot drinks and -5 for cold) and respectively 3 from food. I suppose this temperature change should be temporary 5-15 in-game minutes lasting effect. And I think it's probably better if it doesn't stack since you can't regulate your body temperature a lot with consumables IRL either. Consuming two hot drinks in sequence would therefore cause the second drink to just reset the timer. When it comes to hot thing consumed first, then cold (or vice versa) it could remove the timer completely resetting the situation to zero basically.