New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Hitting reload while wielding an item that can be reloaded circumvents the reload menu #26108

Open
TinkerWorX opened this Issue Oct 7, 2018 · 3 comments

Comments

Projects
None yet
5 participants
@TinkerWorX

TinkerWorX commented Oct 7, 2018

Describe the bug
When wielding a weapon that can be reloaded, the reload menu will not appear when hitting r to reload. Instead it will simply attempt to reload the wielded weapon, removing the option to reload items in your inventory.

To Reproduce
Steps to reproduce the behavior:

  1. Make a player with two weapons that needs to be reloaded.
  2. Hit r to reload, and observe the option to reload both weapons.
  3. Wield one of the weapons.
  4. Hit r to reload, and observe that it doesn't give you a reload menu, and instead only tries to reload the currently wielded weapon.

Expected behavior
The reload menu should show up, so you can reload other weapons and no necessarily reload the one you're holding. The situation that made me make the issue was my character loading up a UPS weapon with batteries, which is an irreversible action, instead of giving me the option to reload my backup weapon in my backpack.

Versions and configuration:

  • OS: Windows 10
  • Game Version 0.C-32708-gd1849ee
  • Graphics version Tiles
  • Mods loaded N/A

I assume the system was made to make reloading faster, but it can be detrimental when having multiple weapons. Instead, the system could be changed to do a quick reload when you only have one reload option. So if you have a crossbow and only bolts, it'll keep doing quick reload, but if you have multiple reloadable items, it'll show the menu.

@rubenpd

This comment has been minimized.

Show comment
Hide comment
@rubenpd

rubenpd Oct 7, 2018

or add a new keybind for realoading wielded items separating it from the current reload

rubenpd commented Oct 7, 2018

or add a new keybind for realoading wielded items separating it from the current reload

@SwagNaut

This comment has been minimized.

Show comment
Hide comment
@SwagNaut

SwagNaut Oct 7, 2018

Contributor

I feel like this is indented behavior, since reloading shotguns or revolvers can be a needlesly long process otherwise.
Maybe it should show the reload menu when wielding weapons that can't be unloaded.
Perhaps the best solution would be to add the possibility to set a hotkey that always opens the reloading menu, as was already suggested by someone else.

Contributor

SwagNaut commented Oct 7, 2018

I feel like this is indented behavior, since reloading shotguns or revolvers can be a needlesly long process otherwise.
Maybe it should show the reload menu when wielding weapons that can't be unloaded.
Perhaps the best solution would be to add the possibility to set a hotkey that always opens the reloading menu, as was already suggested by someone else.

@KurzedMetal

This comment has been minimized.

Show comment
Hide comment
@KurzedMetal

KurzedMetal Oct 7, 2018

Contributor

I'd rather want another key for that like rubenpd suggested.
I actually like fast reloading weapons by wielding. If I wanted to reload a second weapon or item, I'd wield that one first.
I guess it's a bit confusing and unexpected the first time it happens, but it's actually useful in the long run or you'd have to do too many key-presses to reload stuff to max.
Besides, it would only auto-reload if wielded item is not empty. I think it does ask what ammo you want to reload if the wielded item is empty.

Now, in the case of the UPS or other items that can't be unloaded, I guess it would be nicer for players if it always ask for the ammo to avoid irreversible unwanted actions.

But, please, don't bring this as default for actual weapons that can be unloaded.

Contributor

KurzedMetal commented Oct 7, 2018

I'd rather want another key for that like rubenpd suggested.
I actually like fast reloading weapons by wielding. If I wanted to reload a second weapon or item, I'd wield that one first.
I guess it's a bit confusing and unexpected the first time it happens, but it's actually useful in the long run or you'd have to do too many key-presses to reload stuff to max.
Besides, it would only auto-reload if wielded item is not empty. I think it does ask what ammo you want to reload if the wielded item is empty.

Now, in the case of the UPS or other items that can't be unloaded, I guess it would be nicer for players if it always ask for the ammo to avoid irreversible unwanted actions.

But, please, don't bring this as default for actual weapons that can be unloaded.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment