New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Previous game's NPC followers have "memory" of new player #26126

Open
Ceepert opened this Issue Oct 8, 2018 · 2 comments

Comments

Projects
None yet
3 participants
@Ceepert

Ceepert commented Oct 8, 2018

Describe the bug
When you have a world that you keep once a character dies, npc´s you have met with your old/dead character talk to a new character, that they never met, like it is the old character.

To Reproduce
Steps to reproduce the behavior:

  1. Create World + Character (make world settings to keep world on death + idealy set spawning npc to always)
  2. Get the NPC to follow you, or get a quest.
  3. Die/Make a new character in the same world.
  4. If you got the NPC to follow you he will, at some point, appear next to the new character, still following you, even though the NPC technicaly has no Idea who you are. (He also still has the same active quests and relationship with you)

Expected behavior
The NPC should react like it doesnt know you since it is a new character.

Versions and configuration(please complete the following information):

  • OS: Windows 10
  • Game Version 0.C-33136-g79d9903
  • Graphics version: Tiles
  • Mods loaded: Not important

Additional context
To get to see this easier, choose the Prison Break scenario with spawning npc, so you can find him more easy.

@Leland Leland changed the title from NPC logic issue to Previous game's NPC followers have "memory" of new player Oct 8, 2018

@Leland

This comment has been minimized.

Show comment
Hide comment
@Leland

Leland Oct 8, 2018

Contributor

Updated title to make the exact issue a bit more identifiable

Contributor

Leland commented Oct 8, 2018

Updated title to make the exact issue a bit more identifiable

@mlangsdorf

This comment has been minimized.

Show comment
Hide comment
@mlangsdorf

mlangsdorf Oct 12, 2018

Contributor

NPCs and monsters pretty much have a boolean "friendly" attitude for all players. It should really be a faction check in both cases, and each player should have their own faction.

Contributor

mlangsdorf commented Oct 12, 2018

NPCs and monsters pretty much have a boolean "friendly" attitude for all players. It should really be a faction check in both cases, and each player should have their own faction.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment