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Lag during inventory manipulation #26147

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Visette opened this Issue Oct 9, 2018 · 6 comments

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8 participants
@Visette

Visette commented Oct 9, 2018

Describe the bug
When manipulating players inventory there is consistient half second lag on all inputs, issue is present in:

  • (I)nventory
  • Multi(D)rop
  • (E)at

Also while opening (E)at menu huge few seconds lag takes place.

To Reproduce
Try using any of those menus, I am not sure how to reproduce it or if its present only in my games.

Expected behavior
I expect no lag on inputs.

Versions and configuration(please complete the following information):

  • OS: Win 7
  • Game Version: 0.C-33158-gd0fe67
  • Graphics version: Tiles
  • Mods loaded: Makeshift Items, Alternative Map Key, Boats, Folding Parts, Vehicle Additions
    , Tanks and Other Vehicles, Arcana and Magic Items, No Accid Zeds(modified to remove smokers aswell) No Flaming Weapons, StatsThroughSkills, Simplified Nutrition, Book Scanner, DeadLeaves' Fictional Guns, Expanded Archery, Medieval and Historic Content, More Survival Tools, Mythological Replicas,
    No Freeze, Modular Turrets, Manual Bionic Installation, Safe Autodoc.

Additional context ``
Savefile:
https://drive.google.com/open?id=1EDNORLBhTpk7BLXuVcEAL0JCroqf4RhR

@Visette Visette changed the title from Lag during inventory manipulation <bug> to Lag during inventory manipulation Oct 9, 2018

@kevingranade kevingranade added this to the 0.D milestone Oct 9, 2018

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Myobu1 Oct 9, 2018

Created an account just to chime in and say that I too am experiencing this problem. From what I've experienced, the lag isn't present on the creation of a new world. However, after an unknown period of time passes by when playing (exploring, doing what players do, etc) the lag will appear. The game will also take longer to load and seems to linger on the word 'Flags' before finally loading in.

There is also a recent Reddit thread talking about this issue.

Unfortunately my save file was deleted a few days ago, so I can't offer one like the OP. Just wanted to let OP know he wasn't alone in this issue.

Myobu1 commented Oct 9, 2018

Created an account just to chime in and say that I too am experiencing this problem. From what I've experienced, the lag isn't present on the creation of a new world. However, after an unknown period of time passes by when playing (exploring, doing what players do, etc) the lag will appear. The game will also take longer to load and seems to linger on the word 'Flags' before finally loading in.

There is also a recent Reddit thread talking about this issue.

Unfortunately my save file was deleted a few days ago, so I can't offer one like the OP. Just wanted to let OP know he wasn't alone in this issue.

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Xion350 Oct 10, 2018

This seems to happen on large worlds. My main world is almost 1 GB in size and doing anything is a colossal pain. I'm not sure if it's directly related to the world size, but as there are no current plans to introduce optimization for world save files this issue may not be fixed for a long time.

Xion350 commented Oct 10, 2018

This seems to happen on large worlds. My main world is almost 1 GB in size and doing anything is a colossal pain. I'm not sure if it's directly related to the world size, but as there are no current plans to introduce optimization for world save files this issue may not be fixed for a long time.

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Myobu1 Oct 10, 2018

My world was only 50mb before this happened.

I didn't even know a world could be 1GB... that world must be huge.

Myobu1 commented Oct 10, 2018

My world was only 50mb before this happened.

I didn't even know a world could be 1GB... that world must be huge.

@kevingranade kevingranade added this to Confirmed in 0.D Release Oct 11, 2018

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overbo Oct 12, 2018

I'm also seeing this, and I'll echo that it spends some time loading flags. 129mb world, up to date experimentals on a mac, xcode is fully patched, brand new macbook pro with i7.

Like the reddit poster, I'm also seeing input lag when I am driving. My experience is that it's especially bad when there's something going on that engages the 10ms animation delay, such as rain or snow. Debugging weather to clear seems to improve the situation greatly.

overbo commented Oct 12, 2018

I'm also seeing this, and I'll echo that it spends some time loading flags. 129mb world, up to date experimentals on a mac, xcode is fully patched, brand new macbook pro with i7.

Like the reddit poster, I'm also seeing input lag when I am driving. My experience is that it's especially bad when there's something going on that engages the 10ms animation delay, such as rain or snow. Debugging weather to clear seems to improve the situation greatly.

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kevingranade Oct 16, 2018

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Please re-test, a change that may have at least partially fixed this issue was just merged as #26272

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kevingranade commented Oct 16, 2018

Please re-test, a change that may have at least partially fixed this issue was just merged as #26272

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rubenpd Oct 16, 2018

Eat and inventory menu are now fine, multiDrop still has lags

rubenpd commented Oct 16, 2018

Eat and inventory menu are now fine, multiDrop still has lags

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