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Player Should be able to open shutters somehow if pulleys are broken. #26171

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dissociativity opened this Issue Oct 11, 2018 · 1 comment

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@dissociativity
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dissociativity commented Oct 11, 2018

Is your feature request related to a problem? Please describe.
https://discourse.cataclysmdda.org/t/is-it-possible-to-break-a-wall-with-a-halligan-bar/16936
This thread, the player with the halligan bar seems to have destroyed or lost the pulley somehow and is stuck in a storage unit

Describe the solution you'd like
Player should be able to attempt to lift, making a lot of noise and taking a lot of time, or perhaps pry shutters upward, or even smash them.

Describe alternatives you've considered
One or more of the above options.
Additional context
It just doesn't seem to make sense that things operated by these easily destroyed pulleys are impossible to otherwise open, close or get around being trapped in, in some situations.

@Theundyingcode

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Theundyingcode Oct 15, 2018

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For a while now I have been thinking that garage/shutter doors should be added instead of using generic metal doors for immersion reasons but doing so could facilitate adding additional functionality such as a strength check against the doors weight/counter balance to manually open the door.

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Theundyingcode commented Oct 15, 2018

For a while now I have been thinking that garage/shutter doors should be added instead of using generic metal doors for immersion reasons but doing so could facilitate adding additional functionality such as a strength check against the doors weight/counter balance to manually open the door.

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