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Sign upExcessive bionics cause crash in @ menu #26436
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kevingranade
added this to the 0.D milestone
Oct 29, 2018
kevingranade
added this to Confirmed
in 0.D Release
Oct 29, 2018
Night-Pryanik
added
<Crash / Freeze>
Info / User Interface
labels
Oct 30, 2018
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Did some more testing, it crashes at exactly 43 bionics installed. 42 does not crash. |
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A similar problem happened earlier it was in the summary 31 file: |
mlangsdorf
referenced this issue
Nov 1, 2018
Closed
Split up player_disp code, add PREV_TAB and missing translations #26429
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Several people in the forums are also having this occur to them as well. Apparently it isn't just the bionics, it is the combination of them and mutations/traits, as someone was able to toggle between crashing and not crashing by debugging mutations. |
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I think that the cause has been determined to be the overflowing of the window size. |
ZhilkinSerg
added
the
(S3 - Duplicate)
label
Nov 9, 2018
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Duplicate of #25762. Please add any additional information regarding this issue there. |
thor-kiessling commentedOct 29, 2018
Describe the bug
I went on an installing spree for bionics and now my @ menu crashes the game.
To Reproduce
Load the attached save. auto_before_launch82.zip
Hit @
Expected behavior
One would expect that portion of the @ menu to start scrolling if you have excessive amounts of bionics. And also to not crash.
Versions and configuration(please complete the following information):
"Cata++",
"FIC_Weapons",
"StatsThroughSkills",
"blazemod",
"Tanks",
"bio_mod",
"ew_pack",
"mutant_npcs",
"no_npc_food",
"novitamins",
"npc_traits",
"modular_turrets",
"No_Fungi"