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Sign upSetting "Spawn rate scaling factor" below 1 sets it to 0 #2725
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Certain structures (especially the newer ones) come pre-populated. I imagine the Prison would also be packed in the situation you describe for instance. |
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I'm not able to duplicate this, can anyone confirm that this is happening to them? In my tests neither the actual spawns nor the option set themselves to zero, even after saving/loading. |
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I've used Windows SDL from August 27, 28, 29 and 31. |
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Does windows not support the floating point precision adjustment? |
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I can confirm it on Windows, only forced spawns like child zombies in parks and swimmer zombies in pools will appear. |
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VonCede
commented
Sep 21, 2013
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When game reads saved options from data/options.txt, spawn rate is rounded down. At least on Windows with version 0.8-308-ge683a00 ... if the decimal symbol for Windows is set for something else than dot. Like when some of us eurotrash like to use comma. |
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There was a PR that set locale to C when loading json, has that addressed this? |
BevapDin
referenced this issue
Nov 24, 2013
Merged
read & write floating point number locale independent #4662
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dwarfkoala
commented
Dec 3, 2013
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Is this fixed? Can it be closed? |
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Should be, closing. |
Vsevolod-Shustov commentedAug 29, 2013
It displays ok (0.1-0.9) until restart, when display also resets to 0. In static mode no zombies spawn on streets, but child zombies spawn in schools and parks, and regular ones spawn in mansion and supermall.