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Problems with character perceiving wall corners consistently #27486

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Mcrone617 opened this Issue Jan 8, 2019 · 2 comments

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@Mcrone617
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Mcrone617 commented Jan 8, 2019

Describe the bug
The problem appears to be something related to map memory(?) For some reason my characters seem to perceive corner walls in different "states" depending on where they are standing.

To Reproduce
Steps to reproduce the behavior:
stand near a wall with a corner, and depending on which side you view it it shifts from a straight edge to a corner edge.

Expected behavior
Maybe I'm remembering it wrong but i could have sworn that corners were consistently corners up until the last couple of builds, no matter where you viewed them from.

Screenshots
strange walls pt1
strange walls pt2
strange walls pt3

Versions and configuration(please complete the following information):

  • OS: Windows 10
  • Game Version: 0.C-36249-g7de8b69]
  • Graphics version: Tiles
  • Mods loaded: irrelevant

Additional context
This initially showed up in a current game I had, with quite a few mods. However when I tried the game with just the core game and no mods the problem still persisted, that's what the screenshots are from. It's a little disorienting in game, as when you traverse through a house, the corner walls rapidly shift, but the walls themselves seem to maintain their corner properties, it's only my characters perception of them that is wonky.

@ZhilkinSerg

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ZhilkinSerg commented Jan 8, 2019

Probably related - #26830.

@jbytheway

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jbytheway commented Jan 17, 2019

Almost certainly #26830. It's intended behaviour that corners don't appear as corners until you know them to be. However, your map memory in those screenshot ought to be enough to make them render as corners. It's probably because you're using the Tiles build but with tiles disabled; I never tested that combination. Should be an easy fix.

jbytheway added a commit to jbytheway/Cataclysm-DDA that referenced this issue Jan 17, 2019

Choose type of map_memory correctly
Previously I was picking based on compile-time option, but it's possible
to use the tiles build without tiles.  That was broken; now it's fixed.

Fixes CleverRaven#27486.
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