Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
Change grenadiers "on-death" effect to "on-low-hp"-effect #27555
If this gets implemented, the"on-low-hp" effect only should happen if creature gets its turn after loosing required HP. For example, if you shoot .45 SMG at point blank with 10 round burst, and first 3 bullets damage grenadier enough to reach treshold, he should not activate this skill, because next 7 rounds will finish him, and he does not have time to open his pockets.
Unless in the past year CDDA drastically changed the lore, zombies do not care about said communication. They're dead and being puppeteered by the Blob, hence their ability to revive. "Death" is simply critical shock/damage that requires pause to recover from; which is why actual-death required (likely requires) smashing or destroying the corpse (damaging it beyond Blob's ability to use the tissues).
However, beyond invalidating your point of targetted shots, this does not affect the issue - zombies that are taken out in single, or close to single, attack shouldn't get to trigger special abilities that rely on explicit actions, be it exploding, vomiting, or somesuch.