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Sign upSegmentation fault crash (monster evolution setting?)edit: ??? #27627
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Update- testing again, 4 monster evolution still produced a crash. :( CRASH LOG FILE: config/crash.log |
Ymedronic
changed the title
Segmentation fault crash (monster evolution setting?)
Segmentation fault crash (monster evolution setting?)edit: ???
Jan 14, 2019
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Shodan14
commented
Jan 15, 2019
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Got the same problem after #8417, just rolled back for now. |
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mlangsdorf
closed this
Jan 15, 2019
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Duplicated on a resolved issue, so two good reasons to close it. |
Ymedronic commentedJan 14, 2019
Describe the bug
A sudden crash happening while exploring.
CRASH LOG FILE: config/crash.log
VERSION: 0.C-36464-g60240b8
TYPE: Signal
MESSAGE: SIGSEGV: Segmentation fault
STACK TRACE:
@0x5CD4B5[cataclysm-tiles.exe+0x1CD4B5]
@0x5CE062[cataclysm-tiles.exe+0x1CE062]
SMPEG_error+0x4B034@0xE64F40[cataclysm-tiles.exe+0xA64F40]
_C_specific_handler+0x96@0x7FFA58211E26[ntdll.dll+0x81E26]
_chkstk+0x9D@0x7FFA5822349D[ntdll.dll+0x9349D]
RtlRaiseException+0xF67@0x7FFA581E48D7[ntdll.dll+0x548D7]
KiUserExceptionDispatcher+0x3A@0x7FFA5822262A[ntdll.dll+0x9262A]
@0x8A8B3B[cataclysm-tiles.exe+0x4A8B3B]
@0x8A9237[cataclysm-tiles.exe+0x4A9237]
@0x8B0E21[cataclysm-tiles.exe+0x4B0E21]
@0xD4BC8F[cataclysm-tiles.exe+0x94BC8F]
@0xD4A47C[cataclysm-tiles.exe+0x94A47C]
@0xD4B635[cataclysm-tiles.exe+0x94B635]
@0x8F0932[cataclysm-tiles.exe+0x4F0932]
@0x906C70[cataclysm-tiles.exe+0x506C70]
@0x9071F6[cataclysm-tiles.exe+0x5071F6]
@0xD69A3D[cataclysm-tiles.exe+0x969A3D]
@0x93A8C6[cataclysm-tiles.exe+0x53A8C6]
@0x8F12BD[cataclysm-tiles.exe+0x4F12BD]
@0x907690[cataclysm-tiles.exe+0x507690]
@0x92C2C7[cataclysm-tiles.exe+0x52C2C7]
@0x8B5E60[cataclysm-tiles.exe+0x4B5E60]
@0x8B6108[cataclysm-tiles.exe+0x4B6108]
@0x6EF64D[cataclysm-tiles.exe+0x2EF64D]
@0x898DF2[cataclysm-tiles.exe+0x498DF2]
@0x89B050[cataclysm-tiles.exe+0x49B050]
IMG_LoadWEBP_RW+0x4CC5B0@0x1443BF0[cataclysm-tiles.exe+0x1043BF0]
@0x4013ED[cataclysm-tiles.exe+0x13ED]
@0x4014FB[cataclysm-tiles.exe+0x14FB]
BaseThreadInitThunk+0x22@0x7FFA56F313D2[KERNEL32.DLL+0x13D2]
RtlUserThreadStart+0x34@0x7FFA581A54F4[ntdll.dll+0x154F4]
To Reproduce
Create new world, change monster evolution from 4 to 50 or 25 (other values yet to test)
Start near an area with lots of different enemies?
Start exploring/fleeing the enemies, possibly.
crash?
Expected behavior
Not crashing.
Versions and configuration(please complete the following information):
Additional context
The same mods were used with the default monster evolution settings, and this crash didn't occur.
Sorry if i'm not thorough enough.