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Segmentation fault crash (monster evolution setting?)edit: ??? #27627

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Ymedronic opened this issue Jan 14, 2019 · 4 comments

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@Ymedronic
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commented Jan 14, 2019

Describe the bug
A sudden crash happening while exploring.

CRASH LOG FILE: config/crash.log
VERSION: 0.C-36464-g60240b8
TYPE: Signal
MESSAGE: SIGSEGV: Segmentation fault
STACK TRACE:
@0x5CD4B5[cataclysm-tiles.exe+0x1CD4B5]
@0x5CE062[cataclysm-tiles.exe+0x1CE062]
SMPEG_error+0x4B034@0xE64F40[cataclysm-tiles.exe+0xA64F40]
_C_specific_handler+0x96@0x7FFA58211E26[ntdll.dll+0x81E26]
_chkstk+0x9D@0x7FFA5822349D[ntdll.dll+0x9349D]
RtlRaiseException+0xF67@0x7FFA581E48D7[ntdll.dll+0x548D7]
KiUserExceptionDispatcher+0x3A@0x7FFA5822262A[ntdll.dll+0x9262A]
@0x8A8B3B[cataclysm-tiles.exe+0x4A8B3B]
@0x8A9237[cataclysm-tiles.exe+0x4A9237]
@0x8B0E21[cataclysm-tiles.exe+0x4B0E21]
@0xD4BC8F[cataclysm-tiles.exe+0x94BC8F]
@0xD4A47C[cataclysm-tiles.exe+0x94A47C]
@0xD4B635[cataclysm-tiles.exe+0x94B635]
@0x8F0932[cataclysm-tiles.exe+0x4F0932]
@0x906C70[cataclysm-tiles.exe+0x506C70]
@0x9071F6[cataclysm-tiles.exe+0x5071F6]
@0xD69A3D[cataclysm-tiles.exe+0x969A3D]
@0x93A8C6[cataclysm-tiles.exe+0x53A8C6]
@0x8F12BD[cataclysm-tiles.exe+0x4F12BD]
@0x907690[cataclysm-tiles.exe+0x507690]
@0x92C2C7[cataclysm-tiles.exe+0x52C2C7]
@0x8B5E60[cataclysm-tiles.exe+0x4B5E60]
@0x8B6108[cataclysm-tiles.exe+0x4B6108]
@0x6EF64D[cataclysm-tiles.exe+0x2EF64D]
@0x898DF2[cataclysm-tiles.exe+0x498DF2]
@0x89B050[cataclysm-tiles.exe+0x49B050]
IMG_LoadWEBP_RW+0x4CC5B0@0x1443BF0[cataclysm-tiles.exe+0x1043BF0]
@0x4013ED[cataclysm-tiles.exe+0x13ED]
@0x4014FB[cataclysm-tiles.exe+0x14FB]
BaseThreadInitThunk+0x22@0x7FFA56F313D2[KERNEL32.DLL+0x13D2]
RtlUserThreadStart+0x34@0x7FFA581A54F4[ntdll.dll+0x154F4]

To Reproduce
Create new world, change monster evolution from 4 to 50 or 25 (other values yet to test)
Start near an area with lots of different enemies?
Start exploring/fleeing the enemies, possibly.
crash?

Expected behavior
Not crashing.

Versions and configuration(please complete the following information):

  • OS: Windows 8.1
  • Game Version: build 8420
  • Graphics version: Tiles
  • Mods loaded: DDA, disable npc needs, filthy clothing, simplified nutrition, Bens GF recipes, makeshift items, medieval n historic, more survival tools, more locations, fuji's more buildings, more city locations, oa's additional buildings, urban development, boats, folding parts, vehicle additions, tanks and other vehicles, LUA mods (fun, items, skills, traits) Statsthoughskills IV

Additional context
The same mods were used with the default monster evolution settings, and this crash didn't occur.
Sorry if i'm not thorough enough.

@Ymedronic

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commented Jan 14, 2019

Update- testing again, 4 monster evolution still produced a crash. :(
It seems this crash started when I updated the game from version 8419 or so. (at least I didn't get this crash previously.) Sorry for misidentifying probable cause.

CRASH LOG FILE: config/crash.log
VERSION: 0.C-36464-g60240b8
TYPE: Signal
MESSAGE: SIGSEGV: Segmentation fault
STACK TRACE:
@0x5CD4B5[cataclysm-tiles.exe+0x1CD4B5]
@0x5CE062[cataclysm-tiles.exe+0x1CE062]
SMPEG_error+0x4B034@0xE64F40[cataclysm-tiles.exe+0xA64F40]
_C_specific_handler+0x96@0x7FFA58211E26[ntdll.dll+0x81E26]
_chkstk+0x9D@0x7FFA5822349D[ntdll.dll+0x9349D]
RtlRaiseException+0xF67@0x7FFA581E48D7[ntdll.dll+0x548D7]
KiUserExceptionDispatcher+0x3A@0x7FFA5822262A[ntdll.dll+0x9262A]
@0xD6CEAB[cataclysm-tiles.exe+0x96CEAB]
@0xD6E2EE[cataclysm-tiles.exe+0x96E2EE]
@0x8B411E[cataclysm-tiles.exe+0x4B411E]
@0x6F3F68[cataclysm-tiles.exe+0x2F3F68]
IMG_LoadWEBP_RW+0x4CC1A9@0x14437E9[cataclysm-tiles.exe+0x10437E9]
@0x4013ED[cataclysm-tiles.exe+0x13ED]
@0x4014FB[cataclysm-tiles.exe+0x14FB]
BaseThreadInitThunk+0x22@0x7FFA56F313D2[KERNEL32.DLL+0x13D2]
RtlUserThreadStart+0x34@0x7FFA581A54F4[ntdll.dll+0x154F4]

@Ymedronic Ymedronic changed the title Segmentation fault crash (monster evolution setting?) Segmentation fault crash (monster evolution setting?)edit: ??? Jan 14, 2019

@Shodan14

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commented Jan 15, 2019

Got the same problem after #8417, just rolled back for now.

@GearheadLydia

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commented Jan 15, 2019

Duplicate of #27600. Roll back to commit aebd661, or Jenkins version 8416, to fix this.

@mlangsdorf mlangsdorf closed this Jan 15, 2019

@mlangsdorf

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commented Jan 15, 2019

Duplicated on a resolved issue, so two good reasons to close it.

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