New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adding permanent effects via npctalk no longer functional #28129

Noctifer-de-Mortem opened this Issue Feb 8, 2019 · 3 comments


6 participants
Copy link

Noctifer-de-Mortem commented Feb 8, 2019

Describe the bug
Regarding npctalk, for both npc_add_effect and u_add_effect, if the duration assigned is permanent, the effect will instantly remove itself after exiting conversation, resetting any facets of conversation intended to evolve as they tend to track evolution via applying effects permanently.

This can be seen with vanilla NPC backstories that evolve using this method (example: BGSS_Lost_Partner_2) but is difficult to test as not all NPC background conversations are able to evolve, and applying a desired background trait to a test NPC is awkward as all the backstory traits use the same name (mutate menu only shows the ID when toggling the mutation on or off, unlike the wish menu).

To Reproduce
Steps to reproduce the behavior:

  1. Find an NPC with an evolving backstory (alternatively, assign the desired backstory trait to a recruitable NPC).
  2. Recruit this NPC.
  3. Trigger the effect placement that permanently evolves the conversation.
  4. Exit conversation.
  5. Talk to them again and return to the section of conversation that's supposed to have changed.

Expected behavior
Permanent effects on npctalk should allow conversation evolution with NPCs.

Versions and configuration:
Tested in windows tiles build 0.C-37210-ge6e1890 (build 8489) and windows curses build 0.C-37320-g2a8c342 (build 8505).

Additional context
This effects vanilla and any mod using permanent NPC effects such as tracking what missions the player has done for the NPC.


This comment has been minimized.

Copy link

SunshineDistillery commented Feb 8, 2019

I can confirm. I haven't gotten PERMANENT to work even with the standard TEST_TALK question. On the last version I tried, 8475, I think the u_add_effect worked but not the NPC version.


This comment has been minimized.

Copy link

I-am-Erk commented Feb 8, 2019

They're working fine in 8467, so this seems to be a recently introduced problem. Don't have time to download a newer build to find when it started being an issue. Tested both u_add_effect and npc_add_effect with permanent duration.

@kevingranade kevingranade added this to Need Confirmation in 0.D Release via automation Feb 13, 2019

@kevingranade kevingranade added this to the 0.D milestone Feb 13, 2019

@mlangsdorf mlangsdorf self-assigned this Feb 16, 2019

@mlangsdorf mlangsdorf moved this from Need Confirmation to Fix Proposed in 0.D Release Feb 16, 2019


This comment has been minimized.

Copy link

kevingranade commented Feb 17, 2019

Fixed by #28220

0.D Release automation moved this from Fix Proposed to Closed Issues Feb 17, 2019

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment