New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make monster evolution dependent on starting season. #28158

Open
Bulletfang opened this Issue Feb 10, 2019 · 4 comments

Comments

4 participants
@Bulletfang
Copy link

Bulletfang commented Feb 10, 2019

Is your feature request related to a problem? Please describe.
Monster evolution has its starting point in spring, regardless of chosen starting season. This makes starting in any other season than spring virtually impossible due to difficulty.

Describe the solution you'd like
To solve this problem, monster evolution can start with the chosen starting season that was selected during world creation.

Additional context
Wanted to play a game with an eternal winter season, but it's not possible due to extremely high evolved monsters right from day 1. Sadness ensured, quickly followed by a gruesome death.

@Uviray

This comment has been minimized.

Copy link
Contributor

Uviray commented Feb 10, 2019

It is harder, but definitely not impossible to survive. I almost always start in autumn or winter exactly for this reason, and I like it this way. My characters are fine. It's also the whole point of 'Next Summer' etc. scenarios.

@kevingranade

This comment has been minimized.

Copy link
Member

kevingranade commented Feb 10, 2019

The fact that you can't play eternal winter without wrecking evolution is a major problem.

@Uviray

This comment has been minimized.

Copy link
Contributor

Uviray commented Feb 11, 2019

Well, that is also true. I think that player should be able to set when evolution starts during worldgen.

@Bulletfang

This comment has been minimized.

Copy link
Author

Bulletfang commented Feb 12, 2019

Exactly my thought.

@kevingranade kevingranade added this to Candidate Features in 0.E Release Feb 18, 2019

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment