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Is your feature request related to a problem? Please describe.
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The details The player starts starving and dehydrated with no items except the medical gown on their back. Semi-random items can be found in this area including containers which could house anything from a mi-go to a failed experiment like you. There's also various things lurking around which don't sound too nice.
"But doesn't starting in a lab nullify starting with no items?" There shouldn't be any items for emp grenades or electrohacks just laying around the room as any items like these should be inside containers or perhaps on some special monsters. The scientists would obviously have devices like computers and laptops in line to be destroyed and whatnot so these can be found in containers similar to what the player started in. Ultimately the player needs to see it as a gamble opening these containers which could either be a great find or the possible end of their character.
This still feels like it needs some additions to make it truly worthy of a Really Bad Day lab start and so this page is absolutely open to suggestions. Also, someone mentioned that I need to leave this idea very open since I'm not the one coding this and I agree, but if it is too specific then feel free to make changes to it to make it possible or more playable. Personally I feel like it's already a very open suggestion.
First of all there must be a reason why they abandoned you, e.g. failed bionics instaplations and forced negative mutations like "Unstable" or worse. During experiments on your body it might have been damaged, infected, irradiated and you might have an addition on painkillers. To make the day bad put nothing fancy on those containers, in any case it's a scenario start so unlucky container would simply mean a reroll. Finally to make it really bad make this lab ice (so all food is frozen and hypotermia is great risk given your injures)
I also don't think this room should be unique and scenario-specific. Why wouldn't all labs have it randomly?