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Sign upno fungal mod does not actually properly stop fungal creatures and structures from spawning #31012
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Triffids shouldn't be included in No Fungal monsters - they should have a separate exclusion mod. |
kevingranade
closed this
May 31, 2019
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@anothersimulacrum oh, I wasn't aware of that can you please share? If there's one for each of the three varieties I'd like to know about them all, thanks. |
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fuckthatshit commentedMay 31, 2019
Describe the bug
the no fungal mod does not actually stop triffid, marloss amd mycus enemies/mapgen/etc from spawning
Steps To Reproduce
create new world with the no fungal mod
observe fungal things still spawn, a triffid grove in this case for me.
note: it may be related to PK's rebalancing i believe, which i do always use the (current) version of and as far as i know adds several variants of most types to the mundane enemies.
Expected behavior
i expected it to be impossible except through debug to have any structures spawn, enemies rez, or items/etc appear at all without exceptions for all three fungal types.
Versions and configuration
Dark Days Ahead [dda],
Craftable Gun Pack [craftgp],
Safe Autodoc [safeautodoc],
Aftershock [aftershock],
Bens GF recipes [Tolerate_This],
Bootleg Walkers [Bootleg_Walkers],
DeadLeaves' Fictional Guns [FIC_Weapons],
Icecoon's Arsenal [ew_pack],
Makeshift Items Mod [makeshift],
Medieval and Historic Content [Medieval_Stuff],
More Survival Tools [More_Survival_Tools],
Mythological Replicas [nw_pack],
No Freeze [no_freeze],
DinoMod [DinoMod],
Modular Turrets [modular_turrets],
PKs Rebalancing [PK_REBALANCE],
Salvaged Robots [Salvaged_Robots],
Cataclysm++ [Cata++],
Crazy Cataclysm [crazy_cataclysm],
Hydroponics [hydroponics],
Mining Mod [Mining_Mod],
Mythical Martial Arts [MMA],
Big River Building Pack [BIGRIVER],
More City Locations [cityside],
Boats [boats],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Arcana and Magic Items [Arcana],
Necromancy [necromancy],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
No Fungal Monsters [No_Fungi],
Battery Migration for Existing Games [Battery_Overhaul_Legacy_Mode],
Classes and Scenarios Mod [more_classes_scenarios],
Disable NPC Needs [no_npc_food],
Manual Bionic Installation [manualbionicinstall],
Mutation Changes [Mutation_Changes],
No Filthy Clothing [no_filthy_clothing],
StatsThroughSkills [StatsThroughSkills]
]
screenshot here:

save here:
https://www.dropbox.com/s/eelbxiyx6zych1k/Society%20Hill.rar?dl=0