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eternal season and properly selecting your intended starting season seems non-functional at current #31015

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fuckthatshit opened this issue May 31, 2019 · 1 comment

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commented May 31, 2019

PLEASE NOTE: there is a huge amount of information regarding this issue available at:
https://discourse.cataclysmdda.org/t/seasons-seem-really-bugged/20206/3
please give it a read through before responding to insure you're up to speed, thanks.

Describe the bug

just can't find a way to start in the desired season with (probably without as well, haven't tried however) eternal season enabled to put it simply, tried messing with the starting day, tried messing with season length.

Steps To Reproduce

set eternal season to true, adjust settings to try and get the season you're after (in this case winter was desired) and observe that seemingly no matter the starting day and season length you will be placed into a seemingly random starting season.

Expected behavior

if you set season length to a given number and then the starting day to another (corresponding) certain number, you should be placed in the appropriate season.
for instance, if you set season length to 4 days and tell the game you would like to start on day 16 (maybe 17 depending on how it's counted) you should start in winter.
if you set it to 100 day seasons and started on either day 400 or 401 you should also start in winter.

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 1809
  • Game Version: 0.D-3772-g140838e [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Craftable Gun Pack [craftgp],
    Safe Autodoc [safeautodoc],
    Aftershock [aftershock],
    Bens GF recipes [Tolerate_This],
    Bootleg Walkers [Bootleg_Walkers],
    DeadLeaves' Fictional Guns [FIC_Weapons],
    Icecoon's Arsenal [ew_pack],
    Makeshift Items Mod [makeshift],
    Medieval and Historic Content [Medieval_Stuff],
    More Survival Tools [More_Survival_Tools],
    Mythological Replicas [nw_pack],
    No Freeze [no_freeze],
    DinoMod [DinoMod],
    Modular Turrets [modular_turrets],
    PKs Rebalancing [PK_REBALANCE],
    Salvaged Robots [Salvaged_Robots],
    Cataclysm++ [Cata++],
    Crazy Cataclysm [crazy_cataclysm],
    Hydroponics [hydroponics],
    Mining Mod [Mining_Mod],
    Mythical Martial Arts [MMA],
    Big River Building Pack [BIGRIVER],
    More City Locations [cityside],
    Boats [boats],
    Folding Parts pack [deoxymod],
    Vehicle Additions Pack [blazemod],
    Tanks and Other Vehicles [Tanks],
    Arcana and Magic Items [Arcana],
    Necromancy [necromancy],
    C.R.I.T Expansion Mod [crt_expansion],
    Magiclysm [magiclysm],
    No Fungal Monsters [No_Fungi],
    Battery Migration for Existing Games [Battery_Overhaul_Legacy_Mode],
    Classes and Scenarios Mod [more_classes_scenarios],
    Disable NPC Needs [no_npc_food],
    Manual Bionic Installation [manualbionicinstall],
    Mutation Changes [Mutation_Changes],
    No Filthy Clothing [no_filthy_clothing],
    StatsThroughSkills [StatsThroughSkills]
    ]

Additional context

i recall at one point it was possible to explicitly set the intended starting season while using the eternal seasons option, this may be desireable again as a fix.
before the crash happens. -->

@fuckthatshit

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commented May 31, 2019

i guess this needs to be tested with no mods loaded? i'll give that a go now.

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