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Sign upVarious weathers create constant light at night #31905
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Zmedaris
changed the title
Various weathers create constant bright light at night
Various weathers create constant light at night
Jun 27, 2019
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Lazasar
commented
Jun 27, 2019
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THANK YOU! I have been trying to isolate what was causing this... was making me crazy. Yes, I get this too |
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I wonder if this has to do with the optimisation and caching. Hopefully seems like an easy fix? :) |
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WOW! I only had a few minutes to play earlier and this confused me greatly. (edit) It's also really strange to be able to read books in the dead of night without any kind of light source. |
esotericist
added
(S2 - Confirmed)
<Bug>
Weather
labels
Jun 28, 2019
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Kibawan
commented
Jun 28, 2019
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that happen to me to, any workaround until the fix? |
chphilli
referenced this issue
Jun 29, 2019
Open
Lighting is broken (Brightness at night time) #31524
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bisection shows that this issue was introduced by 259d173 |
Zmedaris commentedJun 27, 2019
Most weather events cause varying levels of light, ranging from cloudy to almost day-time bright, during night time. All weathers except clear and cloudy (and the non-included acids) seem to do this.
Steps To Reproduce
Expected behavior
Differences in weather shouldn't be creating magically bright overworlds in the dead of night.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Aftershock [aftershock],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
Makeshift Items Mod [makeshift],
Medieval and Historic Classes and Shields [Medieval_Stuff],
More Survival Tools [More_Survival_Tools],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Alternative Map Key [alt_map_key],
Hydroponics [hydroponics],
Mutant NPCs [mutant_npcs],
Mythical Martial Arts [MMA],
More Locations [more_locations],
Fuji's More Buildings [FujiStruct],
Urban Development [Urban_Development],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Disable NPC Needs [no_npc_food],
SpeedyDex [speedydex],
StatsThroughSkills [StatsThroughSkills],
No Rail Stations [No_Rail_Stations]