Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Horse sounds lag the game upon dismounting #32463

Closed
chaoticidealism opened this issue Jul 17, 2019 · 1 comment · Fixed by #33461
Closed

Horse sounds lag the game upon dismounting #32463

chaoticidealism opened this issue Jul 17, 2019 · 1 comment · Fixed by #33461
Labels
Mechanics: Character / Player Character / Player mechanics Monsters Monsters both friendly and unfriendly. Sound Events Sound events handling in the game

Comments

@chaoticidealism
Copy link

Describe the bug

When you ride a horse for a long time and then dismount, the game lags massively to the point of freezing, depending on how long you have been riding. After riding a couple of map screens worth of distance, I dismounted, the game froze for a couple of minutes; then I got a message that said "You hear footsteps. x1559952" and the game resumed.

Steps To Reproduce

Steps to reproduce the behavior:

  1. Tame horse.
  2. Ride horse for a long distance.
  3. Dismount.

Expected behavior

Game shouldn't lag severely.

Screenshots

Screenshot_2

Versions and configuration

  • OS: Windows 7
    • OS Version: MINGW/CYGWIN/MSYS2 on unknown Windows version
  • Game Version: 0.D-5703-g850f19c [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Generic Guns [generic_guns],
    Makeshift Items Mod [makeshift],
    More Survival Tools [More_Survival_Tools],
    Mutant NPCs [mutant_npcs],
    Mythical Martial Arts [MMA],
    No Flaming Weapons [no_flaming_weapons],
    Classes and Scenarios Mod [more_classes_scenarios],
    Manual Bionic Installation [manualbionicinstall],
    Safe Autodoc [safeautodoc],
    StatsThroughSkills [StatsThroughSkills],
    Mythological Replicas [nw_pack],
    C.R.I.T Expansion Mod [crt_expansion],
    Magiclysm [magiclysm],
    Modular Turrets [modular_turrets],
    Salvaged Robots [Salvaged_Robots]
    ]

Additional context

@KorGgenT KorGgenT added Mechanics: Character / Player Character / Player mechanics Monsters Monsters both friendly and unfriendly. Sound Events Sound events handling in the game labels Jul 18, 2019
@jeremyshannon
Copy link
Contributor

Just encountered this in current experimental, toying around with horseback riding. Whenever I'd dismount he would zip all over the place in an instant, as if he had stored up all the moves that he didn't make when I was riding him.
I made a circle around a large city (which was fun, dodging zombies left and right) and at the end, off to one edge of the city, with no zombies in sight, I dismounted to see how many "you hear hoofsteps" events I'd get. Well, I guess he could see a zombie or something, because he ran. And I mean HE RAN, like to the edge of the reality bubble in a single tick. It was as if he had vanished from the ken of man. I couldn't find him.
Obviously horses have Time Dilation CBMs.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Mechanics: Character / Player Character / Player mechanics Monsters Monsters both friendly and unfriendly. Sound Events Sound events handling in the game
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants