Infection recovery's "pass out" interruptions are tedious and annoying #32672
Labels
Info / User Interface
Game - player communication, menus, etc.
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
Recovery must be waited out, but passing out from it cancels all actions, and happens constantly, for days on end.
Infection and recovery includes a mechanic wherein you pass out at random times. This is frightening when you're infected and desperately searching for royal jelly or more antibiotics, but during recovery from infection, it becomes very irritating. Passing out and waking up can interrupt any action -- reading, waiting, crafting, sleeping, anything, and force you to restart it by hand. It can happen every 4-5 minutes, and the recovery period can last for three days, possibly more. That's like 800 interruptions, followed by several keypresses to re-start whatever you were trying to do to pass the time, before you can start playing the game properly again.
Steps To Reproduce
Get infected, get it cured without royal jelly. Enjoy passing two or three days waiting out your recovery, in roughly five minute intervals, telling it to restart, over and over again.
Expected behavior
It should be possible to auto-resume your last action (reading, crafting, trying to sleep) when you pass out during it, we already have safe mode warnings for the case where a monster shows up while you were unconscious. I'm not sure the long recovery duration is a great idea, either, but that's a minor thing.
Versions and configuration
Current master
Additional context
I experienced this when I played a few days ago, and this guy just reminded me:
https://www.reddit.com/r/cataclysmdda/comments/ciawxy/recovering_from_infections_is_tedious/
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