Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Drinking hat with liquid wears off after crafting #36758

Closed
Foxtrot-Uniform42 opened this issue Jan 6, 2020 · 2 comments
Closed

Drinking hat with liquid wears off after crafting #36758

Foxtrot-Uniform42 opened this issue Jan 6, 2020 · 2 comments
Labels
Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items / Item Actions / Item Qualities Items and how they work and interact stale Closed for lack of activity, but still valid.

Comments

@Foxtrot-Uniform42
Copy link
Contributor

Foxtrot-Uniform42 commented Jan 6, 2020

Bug description

Drinking hat is unable to hold liquid if player is attempted to craft something, and automatically gets unequipped in player's inventory.

Steps to reproduce the behavior:

  1. Make a Drinking hat, and fill it with liquid.
  2. Wear it.
  3. Attempt to craft something.

Actual behavior

Drinking hat automatically unequipped, with choices what to do with liquid inside it.

Expected behavior

The drinking hat is unaffected.

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 1809
  • Game Version: 0.D-11046-gb0160b4 [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    C.R.I.T Expansion Mod [crt_expansion],
    Icecoon's Arsenal [ew_pack],
    More Survival Tools [More_Survival_Tools],
    Makeshift Items Mod [makeshift],
    Craftable Gun Pack [craftgp],
    Garden Pots [growable-pots],
    Medieval and Historic Classes and Shields [Medieval_Stuff],
    Modular Turrets [modular_turrets],
    Salvaged Robots [Salvaged_Robots],
    Mutant NPCs [mutant_npcs],
    Alternative Map Key [alt_map_key],
    Hydroponics [hydroponics],
    Mythical Martial Arts [MMA],
    Beta National Guard Camp [national_guard_camp],
    More Locations [more_locations],
    Fuji's More Buildings [FujiStruct],
    Mapgen Demo [mapgen_demo],
    Urban Development [Urban_Development],
    Vehicle Additions Pack [blazemod],
    Roadheader and other mining vehicles [Heavy miners],
    Folding Parts pack [deoxymod],
    Tanks and Other Vehicles [Tanks],
    SpeedyDex [speedydex],
    Prevent Zombie Revivication [no_reviving_zombies],
    Classic Roguelike Classes [RL_Classes],
    Classes and Scenarios Mod [more_classes_scenarios],
    Disable NPC Needs [no_npc_food],
    Fuji's Military Profession Pack [fuji_mpp],
    Stats Through Kills [stats_through_kills]
    ]
@stale
Copy link

stale bot commented Feb 6, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Feb 6, 2020
@stale
Copy link

stale bot commented Mar 7, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Mar 7, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items / Item Actions / Item Qualities Items and how they work and interact stale Closed for lack of activity, but still valid.
Projects
None yet
Development

No branches or pull requests

2 participants