Join GitHub today
GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.
Sign upSkeletons drop corpses #3945
Comments
This comment has been minimized.
This comment has been minimized.
|
The problem here is that skeletons have been changed to use the ZOMBIE death function, which redirects to mdeath::normal. This either needs to be changed to a custom function or changed back to the old method of not having an mdeath::function as it was previously. |
This comment has been minimized.
This comment has been minimized.
|
They should have their own function to drop bones (which I think an issue already exists for). They probably shouldn't drop other loot. |
StrangerState
referenced this issue
Oct 29, 2013
Closed
Bugfixes for segfault on fungaloid death #3956
This comment has been minimized.
This comment has been minimized.
|
I could see the skeletons losing their pants, but it could probably still be wearing a shirt or a jacket. The loot tables in the zombie function could be changed to account for this. Going by the most recent description, Skeletons aren't actual fleshless human skeletons but more like zombies that are morbidly skeletal-thin, but they're still using the bone material, rather than flesh. I can see two directions to go with it. If the zombie is fleshy enough to leave a corpse, then it should have a flesh material type (and maybe a new "NO_MEAT" flag). If it's just naked and so bony that it just collapses into skin and bones, then dropping a bunch of bones in lieu of a corpse shouldn't be too hard to implement. On a tangential note, the zombie death function itself is kind of unsound, and it should be made obsolete once that creature rewrite comes to pass. When that happens we should be able to create a creature's inventory based on item groups at the time they are spawning, and we wouldn't always have to worry about generating new items on the fly when a zombie is killed. |
This comment has been minimized.
This comment has been minimized.
|
Skeletons have /skin/, but it would probably be going a bit far to say they have any real flesh under it. They should definitely drop corpses though, since they should be able to resurrect - they just shouldn't return any items when butchered, and the corpse should probably be pretty light. |
This comment has been minimized.
This comment has been minimized.
|
I can't imagine they have much flesh left, since they have a chance for bullets to pass right through them without any damage (like smokers). |
This comment has been minimized.
This comment has been minimized.
|
And the bones are doubtless full of Blob. One good kick ought to Pulp the thing, truth be told. |
This comment has been minimized.
This comment has been minimized.
|
Corollary to this, several robot types now drop corpses when they shouldn't (since their crumpled bodies are currently handled by the item drop code). |
This comment has been minimized.
This comment has been minimized.
I've always envisioned C:DDA skeletons as looking like the Crypt Keeper. I'd think one solid stomp could finish something like that off for good once it was on the ground. |
This comment has been minimized.
This comment has been minimized.
|
Here's the image I've always associated with C:DDA skeletons: |
ianestrachan commentedOct 29, 2013
Which, when butchered, produce plant marrow.
I'm going out on a limb here and guessing that this isn't intended behavior.