Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[0.9.RC1-194-g8f83223] Keys seem to 'stick' momentarily on vehicle construction screen. #4355

Closed
EkarusRyndren opened this issue Nov 15, 2013 · 8 comments

Comments

Projects
None yet
3 participants
@EkarusRyndren
Copy link
Contributor

commented Nov 15, 2013

Is this a known issue? I could have sworn I saw a thread about it awhile back but I couldn't find it. Seems to be happening on the keyframe only requiring you to double press the direction you want to move the cursor in to continue moving it.

@EkarusRyndren

This comment has been minimized.

Copy link
Contributor Author

commented Nov 16, 2013

Still happening on latest build, seems to have spread to any "window" type display as well as the options menu.

@narc0tiq

This comment has been minimized.

Copy link
Contributor

commented Nov 19, 2013

See also #4278, where it is suggested that changing your viewport width may fix it. Is your viewport width still set to 12?

@EkarusRyndren

This comment has been minimized.

Copy link
Contributor Author

commented Nov 19, 2013

@narc0tiq Negative, it's set to 26, I like playing at a more or less "fullscreen" resolution.

@narc0tiq

This comment has been minimized.

Copy link
Contributor

commented Nov 19, 2013

There's definitely something going on in the depths of SDL somewhere that's causing it. I've ordered a new build of the 0.9 release, feel free to try picking up the Windows-Curses version from there and playing with that as a workaround.

Sadly, resolving the issue with the Tiles build may take a while, as it's proved quite unwilling to be nailed down; someone more skilled in SDL than me will have to look at it and basically sanity-check the whole thing.

@EkarusRyndren

This comment has been minimized.

Copy link
Contributor Author

commented Nov 19, 2013

@narc0tiq Since I don't use tiles I've been pretty happy to use the "Console" builds, I don't know which is which anymore, or even what the differences are.

@KA101

This comment has been minimized.

Copy link
Contributor

commented Nov 19, 2013

Console = "curses" engine. It doesn't support tiles or music, etc but apparently runs faster/works better for some folks, IIRC.

I'm not versed in SDL either and my Git is down thanks to Random Merge Wreck-NOS. Sorry I can't be of more help.

@KA101

This comment has been minimized.

Copy link
Contributor

commented Nov 21, 2013

IRC reporting the generic two-press problem also happening in Linux builds: Callidus encountered it in Linux SDL
Callidus2 it seemed that when I would press a key it would then be able to any unrelated key
Callidus2 so left arrow then c could close doors
Callidus2 but just c would not.

@EkarusRyndren

This comment has been minimized.

Copy link
Contributor Author

commented Jan 6, 2014

Fixed some time ago and still open, closing.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.