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Sign upVehicle rotation on map generation is still wrong #4873
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Rivet-the-Zombie
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#5315
Jan 1, 2014
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ianestrachan commentedDec 4, 2013
mapgen.cpp's map::rotate rotates vehicle directions, but doesn't actually change the vehicles' locations, requiring direction-specific placement for vehicles.
I'd like to say that this is the root cause of vehicle weirdness (clipping into other vehicles or through walls) but it's about the third time I've found something that seems to be causing those issues, so I'll hold back this time.
It certainly can cause things like random holes in walls and absurdly damaged vehicles that are separated from each other, because this happens: