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Sign upIdea for new "vehicle" type: Mech Suit #4889
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Maybe this could be flexible. An enclosed thing would prevent it, but something like the powerloader from ALIENS could readily allow the pilot to stop for a moment and fire a handgun while still in the machine.
This would likely necessitate moving the vehicle around like the player does on foot (no facing) and not like in a vehicle (has actual facing) since we'd never know which way we were facing otherwise.
Why do this at all? Why not have it take damage to its individual components the same way a vehicle already does? |
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Good point on the handgun thing, I forgot how open the powerloader was. Although that should probably mean that there's a chance an enemy attack can still hit the driver inside the mech. Maybe we can have armor plate components like in vehicles, that protect all other parts in that square, including the driver. I think you're right on the component damage too, not sure what I was thinking when I said that. Any thoughts as to whether this whole concept is remotely feasible? I know it would be a ton of work, and some might claim it's a little too high-tech for Cata's setting, no matter how awesome it is :) |
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If it's going to occupy a single tile, there's no reason to not layer this |
NaturesWitness commentedDec 5, 2013
I'm picturing something like the Loader from the Aliens movie. Scale wise, it would be somewhere in between powered armor and vehicles. Like a vehicle, you board it as opposed to wearing it like power armor, but unlike a vehicle, you steer with normal walking controls as opposed to a throttle.
Most personnel-scale weapons can't be used while in it, but the suit has integral weapons that can be used instead. It requires fuel to operate, and unlike power armor, if it runs out it's completely immobile.
Construction and part wise, it uses a different, yet similar, system as vehicles. But where a vehicle has parts spread out over multiple tiles in a grid fashion, a mech suit is built more vertically. The whole suit only takes up one map tile, but the various parts of the mech are installed in slots like legs, arms, torso, etc.
When attacked by hostiles, the mech takes damage similar to how a player does, with hit points for its arms, legs, head, etc.
Is this an idea worth looking into, or is it just too complex to be worthwhile?