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Sign upShockers always shock. #6302
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ClockworkZombie
commented
Feb 25, 2014
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Looks like this is related to #6190 - if the weapon has "null" for a secondary type the conductivity check returns true. Also, if a miss makes it through the hit/damage routine there could definitely be some optimization done there. I can take a look at fixing this either way. |
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I'm reworking the hit/damage routine as part of the extensions for martial arts - the triggering of sp_defence on misses will likely be cured automagically as part of that. Deliberately avoid the null conductivity issue as being out-of-scope for me though :/ |
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Null-conductivity is closed, thanks to #6316 . |
KA101
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Feb 26, 2014
Soyweiser
closed this
Feb 27, 2014
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Closed as the problem is fixed now. |
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Soyweiser commentedFeb 25, 2014
Doesn't matter if you miss, use a stick, etc. A shocker always shocks you.
http://smf.cataclysmdda.com/index.php?topic=5490.0