Join GitHub today
GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.
Sign upLong item names overwrite weapon/equipment data #6358
Comments
i2amroy
added
the
Bug
label
Feb 28, 2014
This comment has been minimized.
This comment has been minimized.
|
Right now this doesn't have an easy fix due to the string freeze. That said the easiest way would probably just be changing the name of cough syrup to something a little shorter. |
This comment has been minimized.
This comment has been minimized.
|
Yeah we could just replace |
This comment has been minimized.
This comment has been minimized.
|
Yeah. That is the simple solution. Does not prevent it cropping up later or on translations. We could fix it more elegantly i would say. |
This comment has been minimized.
This comment has been minimized.
|
The difficulty in implementing a more "elegant" solution lies in the fact that the problem is in how our screen display is set up. Really the only way to handle this better would be to implement something that automatically shortened names appropriately when they were too long. |
This comment has been minimized.
This comment has been minimized.
|
ncurses and sdl text have a length limit for fields, it's just that a lot |
Soyweiser commentedFeb 28, 2014
See this: http://smf.cataclysmdda.com/index.php?topic=5518.0
"The cough drops of inventory letter q have a very long name.
http://puu.sh/7dks1.png
And when scrolling back up, they overwrite part of the weapon. In this manner, the inventory letter of the weapon is sometimes also overwritten, leading to temporarily lost information.
http://puu.sh/7dksS.png
This is in release candidate 0.9-4834."