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Sign upInconspicuous trait unimplemented #7450
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It used to have a function when all monster spawning was dynamic. We should probably either come up with a use for it, or remove it. |
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I'll look into it. Thinking it ought to be a pretty solid chance that critters don't notice you. |
KA101
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Apr 27, 2014
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Headjack
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Apr 27, 2014
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It might matter when we have running/sneaking and such, but right now hmmm. |
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What do you mean by no code? It multiplies time between spawn waves by 4 if you stay still, no? |
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Considering that static spawn is the "official" mode and we'd like to eventually remove dynamic spawn once we have enough of a working horde system to still supply late game challenges, not having any effect except in dynamic spawn is a bit of a problem. |
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Resolved in |
MattAmmann commentedApr 27, 2014
The trait exists in mutations.json, but there's no code that actually uses it. Relevant forum thread: http://smf.cataclysmdda.com/index.php?topic=6262
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