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Sign upToo much materials required to initiate repairing #7561
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KA101
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May 6, 2014
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I can’t follow you. Please give us a concrete example so we can try to reproduce it. |
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How do you know it needs 20 kevlar plates. The game only tells you that you don't have enough of them. This might be considered a UI glitch. I did some test with a broken kevlar vest, all skills at 10, using a soldering iron (20). I need 6 kevlar plates to repair it completely. It does not work with 5 (the usual message: not enough). It works if I have 6 plates in inventory or on the map or both. |
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Can't test specific item right now, but it works like this:
Or you can try to reinforce, say, survivor suit. Game won't let you do that without 20 kevlar, but the actual reinforcing consume only 5 or so. Maybe you use up less materials with high tailoring skill? If this is the case, checking-for-materials part of the code probably does not take this into account. |
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I know it requires 20 plates because it will say "you don't have enough" until you have 20. It's a random number, I don't remember exactly how much it wanted, but after getting that much (one-by-one to ensure it was the lowest accepted amount) and performing repairs, I had some left in my inventory. |
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For the consumption part (in |
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Reproduced in d2da676. I made sure I haven’t had any items near me. |
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As I said in the OP, it affects every "repairing" action - repairing, making fit, reinforcing. Don't know if there is any related issues in similar actions (applying basic repair kit, gunsmith kit, etc). |
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Some amount of this is intended, the code wants to reserve enough material One alternative is to remove the prerequisite check and just have the |
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Maybe there should be no random factor? Convert it to fixed skill bonus so that you could predict it - then any discrepancies could easily be fixed. Randomness is already involved in determining your chances for success. |
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Can't seem to reproduce it as I remember it (requiring 20 and using ~5), but I managed this. ANBC suit will require 20 kevlar plates or plastic chunks to do anything. |
KA101
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the
Confirmation Needed
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May 7, 2014
Coolthulhu
closed this
Apr 1, 2016
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Just curious, was this fixed or deemed working as intended? |
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Reworked, no longer applies. New system always requires resources, but less of them. |
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Nice. Thanks for the info. |
Nandorianen commentedMay 6, 2014
Game often stops you from repairing/fitting/reinforcing an item of clothing, saying that you do not have enough material. But actually it consumes less. I had a situation when game required me to have 20 kevlar plates to fiddle with armor piece, then consuming about 5. One part of the code got updated without the other?
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