Join GitHub today
GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.
Sign upContainer inventory management #9524
Comments
KA101
added
the
<Suggestion / Discussion>
label
Oct 12, 2014
This comment has been minimized.
This comment has been minimized.
|
This seems the same as our current [U]nload container and then pick new container approach, just reversed: pick new container, then pick container to unload. I suppose it might have debug value if one wants a non-standard container and the gas-pump trick won't work, though. I'm not really sure this is worth the effort, though. :-/ Am I missing something? |
This comment has been minimized.
This comment has been minimized.
|
You can use unload, but you have to move every container you want to unload into your inventory first and then unload each of them and select target container each time. Possible, but annoying. With new feature, you would select target container only once, similar to grabbed vehicle, you would then see content of selected container in one pane and could move cans / bottles into it from other pane. Unloading would be automatic. Also, there is no load and unload function for non-liquids. If it is worth the effort... well, I am willing to implement it myself. I would like to avoid doing it and having it rejected though. |
This comment has been minimized.
This comment has been minimized.
|
Liquid handling is just fine, as long as you can implement it cleanly without duplicating a lot of code. |
This comment has been minimized.
This comment has been minimized.
|
I like this idea! It would very much simplify filling barrels full of soft drinks, 'cause I need a hundred liters of cola consolidated into a convenient package for reasons. |
This comment has been minimized.
This comment has been minimized.
|
I will do the liquid handling then... or try and fail, didn't seen the AIM code yet. @kevingranade I don't agree that it would be bad UI for non-liquid handling though. It is best I can think of, unless you want to go specialized window route. It is very similar to how file managers are handling files - items and directories - containers. IMO could be the first step in implementing container-based inventory. |
This comment has been minimized.
This comment has been minimized.
smmck
commented
Oct 15, 2014
|
It would be very helpful if I didn't have to pick-up a container to unload. I've caused injuries to my poor character from picking up full gas tanks that I wanted to empty for use in crafting. |
This comment has been minimized.
This comment has been minimized.
|
Yes, it would be possible to unload too. You select target container, like jug and 'move' source container, like barrel into it, it would unload content up to target's capacity. You will not be able to unload on the ground this way, though. |
This comment has been minimized.
This comment has been minimized.
|
Since unloading to the ground wastes the liquid, pretty confident that folks won't mind that not being an option. Thanks for the discussion, and looking forward to this. |
This comment has been minimized.
This comment has been minimized.
Feel free to disagree, but explicitly managing items in containers will not |
Robik81 commentedOct 12, 2014
I am thinking about adding feature into AIM which would allow for easier moving of liquids between containers. Currently, if you want to move stuff from cans / bottles into jugs, it is a hassle. I would also like to add ability to store non-liquids into containers, as long as you put same items in there, no mixing of stuff.
Implementation:
In AIM, you would select container in one pane, it would switch that pane into the container pane, similar how vehicle pane is handled. You could then move stuff from other pane into it.
Thoughts? Is feature like this mergeable into mainline?