From Done
Can we get the bionics and trait lists moved to their own columns in the player info screen? #25091 opened by Regularitee
From Done
Crafting checks for nearby fire at the start and at the end #7126 opened by Nandorianen
From Done
factions: start to implement useful faction relationship API #30984 opened by mlangsdorf
From Done
Fire in fire-containing furniture will move with it while grabbing - take two #28154 opened by Night-Pryanik
From Done
Make crafting failure non-absolute
3 of 4
#30460 opened by ifreund
From Done
stomach contents 2 - BMR and activity levels #30321 opened by KorGgenT
From Done
Spammy and relatively useless messages about entering/leaving deep water #28225 opened by ifreund
From Done
Message cool-down - reduce occurrence of similar messages. #30543 opened by neitsa
From Done

More content in cities 43%

see https://docs.digital.mass.gov/dataset/massgis-data-land-use-2005

  1. Government/civic buildings
  2. At least one office high rise
  3. At least one apartment building
  4. An urgent care center
  5. Modernize a specified number of existing old maps to include nested mapgen and current terrain and furniture. May include adding a biome-groundcover support. (20 maps?)
Added by I-am-Erk
From Done

Move city buildings to spawn only in cities 48%

Added by I-am-Erk
From Done
From Done
Raytraced sunlight #30250 opened by kevingranade
From Done
NPC activity control
11 of 11
#29333 opened by mlangsdorf
From Done
Multi-tile OM specials in cities #28265 opened by I-am-Erk
From Done
Special monsters are introduced during the first few days of gameplay #28090 opened by Brian-Otten
From Done
Tick tock #28010 opened by kevingranade
From Done
Wander spawn monsters don't follow evolution rules #23063 opened by chaoticidealism
From Done
Rotten food can be used in non-perishable recipes to make non rotten food. #22129 opened by Treah
From Done

Make "experimental" z-levels and NPCs "on" by default.

Added by I-am-Erk
From Done
Stomach Contents
31 of 31
#28049 opened by KorGgenT
From Done
Remove LUA infrastructure. #20819 opened by kevingranade
From Done
[RDY] Initial craft entity implementation
12 of 13
#28937 opened by ifreund
Changes requested
From Done
Number of keypresses required by pry-on-examine has increased #27880 opened by ThinkInvis
From Done
Mod Inclusion Project: Filthy Clothing
0 of 1
#26228 opened by DracoGriffin
From Done
Make monster evolution dependent on starting season. #28158 opened by Bulletfang