From Ideas

Phase I
Need to break down the pieces of work needed to make this happen as issues

Added by kevingranade
From Ideas
Skill gain changes: "Practice" action #28283 opened by I-am-Erk Balancing of (existing) in-game features. Effects / Skills / Stats Low priority issues: things which are e.g exotic, minor and/or hard to encounter Talk it out before implementing
From Ideas

Phase II
Sequence various tasks and implement PRs for them.

Added by kevingranade
From Ideas

Proficiencies:
A way to distinguish overall skill level from specific things you can do with that skill. For example:

Fabrication - blacksmithing, carpentry, glassblowing
Computers - AI, hacking, programming
Mechanics - lockpicking, welding, diesel engines, gas engines
Driving - sailing

Proficiencies can be learned from books, but most have requirements: a level in the relevant skill and possibly related ones, and possibly attribute levels as well.

Many proficiencies could also be learned from first principles if you have a high enough level in the base skill, eg learning lockpicking by dismantling locks.

At character creation, you would probably get a few proficiencies associated with your profession, and perhaps be able to buy more with skill points.

Having a particular expertise trait would automatically grant you a number of associated proficiencies.

Added by I-am-Erk