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Substitute fake ammo when turret is fed non-ammo of proper type #10615

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merged 1 commit into from Dec 25, 2014

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commented Dec 23, 2014

A quick fix to allow water cannons and similar stuff on vehicles.

If turret system encounters a non-ammo-typed ammo id, it will substitute a (0 in all stats) fake ammo. The regular non-ammo will be consumed (1 to 1) depending on how much fake ammo was consumed.

@KA101

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commented Dec 25, 2014

This really should have a proof-of-concept water turret or something, but ATM it doesn't look like it'll cause any harm and there's a firetruck waiting for it.

Don't say I never gave you anything for christmas. ;-)

@KA101 KA101 merged commit fb43c6a into CleverRaven:master Dec 25, 2014

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@Coolthulhu Coolthulhu deleted the cataclysmbnteam:fake-liquid-ammo branch Dec 28, 2014

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