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Sign upSubstitute fake ammo when turret is fed non-ammo of proper type #10615
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Coolthulhu
referenced this pull request
Dec 23, 2014
Merged
Per-turret disable/enable/burst mode #10532
KA101
self-assigned this
Dec 24, 2014
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This really should have a proof-of-concept water turret or something, but ATM it doesn't look like it'll cause any harm and there's a firetruck waiting for it. Don't say I never gave you anything for christmas. ;-) |
KA101
merged commit fb43c6a
into
CleverRaven:master
Dec 25, 2014
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Coolthulhu
deleted the
cataclysmbnteam:fake-liquid-ammo
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Dec 28, 2014
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Coolthulhu commentedDec 23, 2014
A quick fix to allow water cannons and similar stuff on vehicles.
If turret system encounters a non-ammo-typed ammo id, it will substitute a (0 in all stats) fake ammo. The regular non-ammo will be consumed (1 to 1) depending on how much fake ammo was consumed.