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Adds varied forms of bones and fat to zombie-creatures and humanoids. #10750

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merged 4 commits into from Jan 6, 2015

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commented Jan 5, 2015

No more boneless zombies and people!

New items, accessed through either butchering or crafting:

tainted bones - Half as efficient for crafting as normal/human bones, except for charcoal. Generated at half the usual rate for most monsters. Can't be used in edible/foodsafe recipes.
tainted fat - Must be made into tainted tallow to be useful. Less zombie-creatures have the FAT tag, so this is less common than normal fat.
tainted tallow - Craftable. Requires twice as much tainted fat to produce as normal tallow. Can't be used in edible/foodsafe recipes.
human bones - Can't be used in edible recipes (could theoretically use it in some sort of cannibal aspic or something, though). Has all the usual ups and downs associated with cannibalism.

All new butchering outputs use existing monster flags.

Rivet-the-Zombie added some commits Jan 5, 2015

Adds tainted bones. No more boneless zombies!
Creatures with both the POISON and BONES flags will now give tainted
bones when butchered, at a rate of half the usual bone output. Skeletal
creatures now produce tainted bones instead of normal ones, at the same
rate as before.
Adds tainted fat and tallow.
Since this stuff occurs in a much smaller number of creatures (if
has_flags  POISON && FAT ) it doesn't get the ( ÷ 2 ) that bones do,
however using it for anything requires processing it into tainted tallow
at double the normal fat input, and tainted tallow can't be used for
anything in or around food. It also decays quickly, so it doesn't add
much clutter if you ignore it and let it melt away. Makes a decent
source of lamp oil or tallow candles if you're willing to handle the
stuff.
Adds human bones.
Can be acquired from creatures with ( HUMAN && BONES ). If the creatures
has ( HUMAN && POISON ) they produce tainted bones instead. Human bones
can be used in crafting inedible things, or eaten for the usual
penalties or bonuses, depending on whether you like to eat people or
not.
@@ -2491,7 +2491,7 @@
"death_function":"MELT",
"special_attacks":[["LONGSWIPE", 8]],
"description":"Intense radiation has spurred a unique form of necrosis and regeneration, it is impossible to tell if this creature was ever human.",
"flags":["SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "VIS50", "NOGIB"]
"flags":["SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "VIS50", "NOGIB", "BONES"]

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@KA101

KA101 Jan 5, 2015

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Uh, the Necropolis folks melt on death, so whether they have bones is academic. Just something to keep in mind.

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@Rivet-the-Zombie

Rivet-the-Zombie Jan 5, 2015

Author Member

Yeah that's just there so if the player were to figure out some means of preventing it, they'd still have bones like they ought to.

@@ -5619,7 +5619,7 @@
"death_function":"JACKSON",
"special_attacks":[["JACKSON", 0]],
"description":"And though you fight to stay alive, \nYour body starts to shiver. \nFor no mere mortal can resist, \nThe evil of the thriller.",
"flags":["SEES", "SMELLS", "WARM", "BASHES", "BLEED", "NO_BREATHE", "VIS50"]
"flags":["SEES", "SMELLS", "WARM", "BASHES", "BLEED", "NO_BREATHE", "VIS50", "BONES", "POISON"]

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@KA101

KA101 Jan 5, 2015

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Jackson's not a hulk. Thinking FAT is misplaced.

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@Rivet-the-Zombie

Rivet-the-Zombie Jan 5, 2015

Author Member

The MJ zombie doesn't have the FAT tag. Backup dancers do, since they're hulks.

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@KA101

KA101 Jan 5, 2015

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OK, must've misread.

@KA101 KA101 self-assigned this Jan 5, 2015

@KA101 KA101 merged commit a1199b8 into CleverRaven:master Jan 6, 2015

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@Rivet-the-Zombie Rivet-the-Zombie deleted the Rivet-the-Zombie:taintedstuff branch Jan 7, 2015

@Snaaty

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commented Jan 8, 2015

So, I guess you left sinews out on purpose, because the zombie bodies are too decayed in order to salvage anything that could be used for example for sewing?

@KA101

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commented Jan 8, 2015

That's what I'd hold.

@Rivet-the-Zombie

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commented Jan 9, 2015

Yes.

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