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Sign up~Ready~ Simple Spirituality for Survivors #10776
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kevingranade
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Jan 7, 2015
Rivet-the-Zombie
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Simple Spirituality for Survivors
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Jan 7, 2015
Rivet-the-Zombie
changed the title
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Simple Spirituality for Survivors
Jan 7, 2015
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Possible to turn this off with the remove religious crap mod? |
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I would imagine that's more work than simply not choosing the spiritual trait. I don't know if you would spawn with the holy symbol though even with the religious items off. |
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Nobody starts with any new items, and that mod removes religious books so it wouldn't affect the new necklace, though it could be expanded in scope. |
Rivet-the-Zombie
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Jan 7, 2015
KA101
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Jan 7, 2015
| @@ -3096,7 +3097,8 @@ | |||
| "fun" : -1, | |||
| "skill" : "none", | |||
| "price" : 1500, | |||
| "required_level" : 0 | |||
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KA101
Jan 7, 2015
Contributor
We should probably toughen the requirements for reading the priest's diary as Latin isn't exactly common knowledge. ('Twas a quest item, IIRC.)
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Rivet-the-Zombie
Jan 8, 2015
Author
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But what skill would it use? We don't have any sort of 'vague academia' skill.
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What, no pentacle? ;-P Only real complaint I've got is that the symbols are both specified and unmarked-randomized. If I'm practicing X religion but every "holy symbol" doesn't match, likely to be annoying. (Not sure how much of a problem the Linux shirts are for people using the "wrong" distribution, but T-shirts can be processed for rags.) |
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I could nix the random description bit, but I figured this was a good item to use it on. |
Rivet-the-Zombie
changed the title
Simple Spirituality for Survivors
~Ready~ Simple Spirituality for Survivors
Jan 8, 2015
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Meh. The tildes were a bit overboard, thanks much. I'd say either one generi-item, or separate items so folks don't have to check every holy symbol they find. |
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~ I like tildes. They're curly and neat. ~ |
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shrug Just another day in DDA. |
KA101
self-assigned this
Jan 8, 2015
KA101
merged commit f62182a
into
CleverRaven:master
Jan 8, 2015
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kevingranade
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Jan 8, 2015
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I presume you intentionally left out datura. |
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Oh! It completely slipped my mind. I can add that in a separate PR, though. |
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I like this PR. |
Rivet-the-Zombie
deleted the
Rivet-the-Zombie:spiritual-stuff
branch
Jan 13, 2015
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Like the mod myself. Sorry for the necro, but perhaps we could add holy_symbol to the no religious books mod? So this gets removed also for people who are against that kind of thing popping up in CDDA. |
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That's part of a NPC quest, so until someone feels like extending the
blacklisting support to the extent that missions can be disabled based on
their contents, that's not going to happen.
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Rivet-the-Zombie commentedJan 7, 2015
New trait:
Spiritualpositive, 1 pointNew item:
holy symbolNew iuse action:
meditate+5 morale, +10 max, requiresSpiritualto performNew item flag:
INSPIRATIONALadded to some existing booksAdds a new starting-only one point positive trait,
Spiritual, which interacts with various ways the character's morale can be manipulated.Characters possessing the
Spiritualtrait gain a small amount of bonus morale when reading holy books (of any sort) or other books with theINSPIRATIONALflag.Characters possessing the
Spiritualtrait gain bonus morale when consuming certain natural entheogens (mushroom_magic).Adds a new item,
holy symbol, idholy_symbol, which uses the newmeditateiuse function, allowing characters with theSpiritualtrait to spend 2000 moves (~2 minutes) to gain five points of temporary morale, capped at ten (two uses). This function can be used an infinite number of times, and requires no charges. The extantrelicitem has been given themeditatefunction as well, and as such can now be used for the same purpose. Characters without theSpiritualtrait cannot use these items to gain their bonus.Adds some interactions within the cannibalism code, dealing with the philosophical and spiritual implications of eating people. This generally means different messages and slightly different morale bonuses.
New item,
holy_symbolspawns:museum_misc
church
bedroom
dresser
antique
jewelry_front
spider
_All effects apply to all faiths and philosophies equally. Every possible effort has been taken to ensure that all faiths have been treated respectfully and that no religion or philosophy is advocated or advanced by the messages and effects within this PR._
I've kept it all quite vague/equally applied so that the player is free to decide what their character's spirituality actually means, and no path is objectively 'better' than another.