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Adds 20% chance of getting a small amount of limestone when breaking solid rock. #10864

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merged 1 commit into from Jan 15, 2015

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commented Jan 14, 2015

Research indicates NE is full of limestone.

As it turns out the 'chance' field works opposite the way you'd think.

Adds 20% chance of getting a small amount of limestone when breaking …
…solid rock.

Research indicates NE is **full** of limestone.

As it turns out the 'chance' field works opposite the way you'd think.
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commented Jan 14, 2015

OK, USGS bears this out. Not as common as it may once have been (and the Niagara escarpment probably shouldn't count: NY doesn't feel like it's in New England to me?) but there are several quarries throughout the region.

@KA101 KA101 self-assigned this Jan 14, 2015

@@ -2218,7 +2218,8 @@
"sound_fail": "whump!",
"ter_set": "t_rock_floor",
"items": [
{ "item": "rock", "amount": 7, "minamount": 3 }
{ "item": "rock", "amount": 7, "minamount": 3 },
{ "item": "material_limestone", "amount": 25, "minamount": 0, "chance": 80 }

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KA101 Jan 15, 2015

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Thinking minamount 10: cuts down on folks getting 2 limestone for (say) 10 tiles mined out, when it's needed in slightly larger quantities.

@KA101 KA101 merged commit e8b8cdc into CleverRaven:master Jan 15, 2015

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default This has been rescheduled for testing as the 'master' branch has been updated.

@Rivet-the-Zombie Rivet-the-Zombie deleted the Rivet-the-Zombie:limestone-mining branch Jan 15, 2015

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