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Sign upReverse the polarity of the proton flow #11119
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What if we automatically set active mutation with power = 0 to active when the player get it ? |
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Might be workable, will take a look but likely not tonight. |
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+1 for the joke, though |
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Always time for a classic!Who reference. |
KA101
closed this
Feb 5, 2015
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KA101 commentedFeb 4, 2015
Adds a new "is this active mutation turned off?" boolean and applies it to check for NV mutations being turned off, thereby making inactive NV provide the vision and active ones remove it.
Seems backwards, but was specifically requested: http://smf.cataclysmdda.com/index.php?topic=9476.msg215725#msg215725 . has_inactive_mutation would be handy in a few other places, but it's easy enough to recreate if this one isn't workable.