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Sign upColor clothing items depending on damage value. (Inventory, Pickup, etc) #11167
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OzoneH3
added some commits
Feb 7, 2015
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Translation: I find this change to severely interfere with existing color-coding, which it partially overlaps with - of suitable weapon-ammo pairs in green, of damaged radioactive items in light green, and of spoilable food in cyan, yellow, and brown, and consider it unnecessary, in part because of existence of '+' clothing relayering menu, which is already compatible with coloring items depending on their damage. |
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I'm with @Barhandar on this one. Too much color for too little gain. |
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Also remember that some of us have a hard time with colors. Adding lots more colors only makes stuff harder for us to read. |
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Yeah, skittles* are good in moderation but get old in quantity. Afraid this one isn't gonna merge. Thanks anyway. :-( *Taste the rainbow! |
KA101
closed this
Feb 7, 2015
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What about something like this: Another less rainbowy aproach. Less space used for the itemname, can probably trim down (fits) as well as other modifiers. You can see on one glance what item is damaged. Its also easier to see what the actual itemname is without having to read the damage type first, especially in a long worn list with longer and shorter damage texts. This could also just be an option to use for a different way of displaying stuff. |
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Nevets-
commented
Feb 9, 2015
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You could compress the damage indicators down to two characters like this: |
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I like both of those ideas. Like a smaller version of the limb HP display for items. |

OzoneH3 commentedFeb 7, 2015
Proper item coloring in V menu.
Clothing damage colors taken from armor_sort().