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Sign upMore Survival Tools Mod, Series 3 #12151
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graysage1
commented
Apr 24, 2015
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@chaosvolt Just the person I wanted to see. :) Do you mind taking a look at #12143? |
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Meep. Okay? o.o |
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looks Huh. Oh fuck, ember carrier's active version still has 100 capacity? >.o |
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Are you removing the foil item completely or only your override? If completely, make sure saves made with the old version of the mod (that has the foil) load without errors in the new one. |
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Only removing my version of it, the "foil wrap" item that functions as a container. It has the code name "foil_alum" instead of the mainline version named "aluminum_foil" instead. |
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Total removal of an item from mod will cause errors for those who have this item spawned. |
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Ack. I was just editing my last comment to report I discovered that. I still kinda like the idea of using aluminum foil to cook though. ;A; |
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Foil is used to cook in ovens, not in hand. |
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Hmm, true. Having it explicitly function in some recipes might work instead? Like alternative recipes for basic cooking/baking items that replace the need for a cooking quality with using some foil, and then...wait, dunno if recipes can specify "product in container" outputs. Seems only the item-transform item action can do such a thing. Even then you'd still need tongs or similar for safely placing and removing the wrapped item, so that wouldn't really make it less hassle than just using a stick. EDIT: Simply restoring foil wraps for now, we'll see later on if I can eventually make cooking with foil logical. EDIT 2: Yeah, tongs already have cooking 1, so using foil for cooking would be derpy unless there was some other advantage to it. |
added some commits
Apr 24, 2015
Coolthulhu
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Apr 25, 2015
Coolthulhu
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Apr 25, 2015
Coolthulhu
merged commit 7f198b6
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Apr 25, 2015
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Ah, thank you. Hadn't found any other issues to tweak, so seems to be good for the time being. No ideas for new content either. I was half-tempted to implement that "sand jacket" idea from the bad ideas thread for the hell of it, but that wouldn't fit the theme. o3o |
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For the future:
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Hmm. 10 more encumbrance for the work gloves makes sense, and higher moves cost could work. To basically make it not instant, but not as time-consuming as a fire drill? |
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Yeah. IRL fire drill creates an ember, which is then dropped on some dry tinder. From there it's basically the same as with a lighter. Could also waste some charges (10?) because you lose a large part of the ember to start the fire. |
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Hmm, would make sense, and be less cheap since tinder is freely available. Possibly around a minute or so use time? Not sure what the minimum time for the fire drill is. owo |
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Fire drill can go as low as a minute. If you wanted it to use the entire minute, it should probably use extended firestarter action, which doesn't have move cost setting yet and always uses the same time as fire drill. If you used the regular one, it would not be cancellable, which is OK when it uses a tiny amount of time but not OK for more than about 5 turns. |
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Ah right. Only issue is I'm not sure how to assign a move cost to the ember carrier without tweaking the source files again. |
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Copy the jsons from refillable lighter and don't use the dedicated function. |
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Does it properly revert to an ember carrier when extinguished, though? Used to be it would turn into a refillable lighter when turned off, hence the function. ;w; EDIT: Hmm, the change to use action "types" instead of how it was when I first modded the source implies good things. EDIT 2: Oooooh, it works. Only problem is giving it a "charges per use" also drains charges when snuffing it out. |
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Look at the json for (lit) refillable lighter. It will be quite obvious when you see it. |
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graysage1
commented
Apr 25, 2015
It should be much faster than both fire drill and flint and steel. The whole point of working the fire drill is to get to the glowing ember stage. With an ember carrier you already have the ember. That's why people even bother to carry embers in the first place, and yea, it's a real survivalist tactic as best I know from reading about such things. Although the ember carriers I've heard of were carved from hard mushrooms that grow on trees and weren't made from tin cans. So I can agree that an ember carrier is slower than a lighter, but it has to be much faster than the other primitive tools. Also I suggest the ember carrier's volume be reduced from 2 to 1. It's made from an aluminum can. Really it shouldn't be big. It only needs to carry a small ember, nothing more. |
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graysage1
commented
Apr 25, 2015
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Here's something very similar to what I had in mind: |
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Fire drill is always at least 1 minute, which is 10 turns. 3 turns (~20 seconds) sound about right to me, assuming the survivor is trying to be fast, but reload the holder at the end. |
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Hmm, might reduce the ember carrier's volume, yeah. And I agree, slower than a lighter, which seems to be instant, but faster than the minute or more of a fire drill. Even just 1 turn (which is 6 seconds according to the watches) is slower than a lighter, so I might give it 2-3 turns? EDIT: Non-metal ember carriers like damp bark, bamboo, etc would also be interesting if we had a good selection of natural sources to use. Birch would just make my fucking day. <3 |
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graysage1
commented
Apr 26, 2015
Birch is a very important tree for survivalism/bushcraft, and I do believe it grows in New England (correct me if I am wrong). It's a source of drinkable water too (technically sweet watery sap), among other things, but it needs to be tapped before that can be extracted. Chaosvolt, it looks like you're into bushcraft, so you might be interested in this idea here: #11583 That kind of thing might be better in a survivalism mod anyway than in the main game. In any case, your mod is already great as is. |
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Ah, thank you. Birch would also be the most logical tree to find tinder fungus on, so... owo Dew collection would be interesting, but might be complex to set up. |
chaosvolt commentedApr 24, 2015
Well, it's that time again.
Priority Changes:
Other Item Changes:
fancy.
Other Recipe Changes:
as a cheesecloth.
quality of 1.
Item Group Changes:
use of the item.