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More Survival Tools Mod, Series 3 #12151

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merged 5 commits into from Apr 25, 2015

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@chaosvolt
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commented Apr 24, 2015

Well, it's that time again.

Priority Changes:

  1. Tweaked mod's description in modinfo, due to being too long.
  2. Removed alumimum foil wraps, since real aluminum foil is a thing.
  3. Modernized encumbrance values of clothing added by the mod.

Other Item Changes:

  1. Toned down hand axe's damage to be comparable to the sharp rock.
  2. Tweaked deliciousness of hard cheese, since it's not assumed to be
    fancy.

Other Recipe Changes:

  1. Cheese no longer uses a hammer quality, but does need a rag to serve
    as a cheesecloth.
  2. Fur leggings require less fur to make, and now needs a cutting
    quality of 1.
  3. Skill requirement tweaks for a couple copper tools.

Item Group Changes:

  1. Removal of foil wraps, and foil-wrapped food that were added to make
    use of the item.
  2. A few rarity tweaks.
chaosvolt
More Survival Tools Mod, Series 3
Well, it's that time again.

Priority Changes:
1. Tweaked mod's description in modinfo, due to being too long.
2. Removed alumimum foil wraps, since real aluminum foil is a thing.
3. Modernized encumbrance values of clothing added by the mod.

Other Item Changes:
1. Toned down hand axe's damage to be comparable to the sharp rock.
2. Tweaked deliciousness of hard cheese, since it's not assumed to be
fancy.

Other Recipe Changes:
1. Cheese no longer uses a hammer quality, but does need a rag to serve
as a cheesecloth.
2. Fur leggings require less fur to make, and now needs a cutting
quality of 1.
3. Skill requirement tweaks for a couple copper tools.

Item Group Changes:
1. Removal of foil wraps, and foil-wrapped food that were added to make
use of the item.
2. A few rarity tweaks.
@graysage1

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commented Apr 24, 2015

@chaosvolt Just the person I wanted to see. :) Do you mind taking a look at #12143?

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commented Apr 24, 2015

Meep. Okay? o.o

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commented Apr 24, 2015

looks Huh. Oh fuck, ember carrier's active version still has 100 capacity? >.o

chaosvolt
Update 2
1. Forgot to change the maximum charges of the active ember carrier.
Doh!
@Coolthulhu

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commented Apr 24, 2015

Are you removing the foil item completely or only your override?

If completely, make sure saves made with the old version of the mod (that has the foil) load without errors in the new one.

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commented Apr 24, 2015

Only removing my version of it, the "foil wrap" item that functions as a container. It has the code name "foil_alum" instead of the mainline version named "aluminum_foil" instead.

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commented Apr 24, 2015

Total removal of an item from mod will cause errors for those who have this item spawned.
Remove all spawn points and recipes for the foil wrap, but don't remove the wrap itself yet.

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commented Apr 24, 2015

Ack. I was just editing my last comment to report I discovered that.

I still kinda like the idea of using aluminum foil to cook though. ;A;

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commented Apr 24, 2015

Foil is used to cook in ovens, not in hand.

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commented Apr 24, 2015

Hmm, true. Having it explicitly function in some recipes might work instead? Like alternative recipes for basic cooking/baking items that replace the need for a cooking quality with using some foil, and then...wait, dunno if recipes can specify "product in container" outputs. Seems only the item-transform item action can do such a thing.

Even then you'd still need tongs or similar for safely placing and removing the wrapped item, so that wouldn't really make it less hassle than just using a stick.

EDIT: Simply restoring foil wraps for now, we'll see later on if I can eventually make cooking with foil logical.

EDIT 2: Yeah, tongs already have cooking 1, so using foil for cooking would be derpy unless there was some other advantage to it.

chaosvolt added some commits Apr 24, 2015

chaosvolt
Update 3
1. Aluminum foil wraps have been restored solely to unfuck saves from
before Series 3, item will remain effectively dummied-out until it's
either safe to remove, or until I find a way to implement using foil in
cooking in a logical way.
chaosvolt
Update 4
1. Curdled milk has been mucked about with to fix debug spawning of
contained curds, due to charges-versus-stacksize-versus-volume issues.
That's also paved the way for...
2. Larger "batches" of curdling milk using the larger variants of
waterskins. Takes longer to prepare and to curdle, but skill
requirements are currently the same.
3. Weight and other property tweaks for curdling/curdled milk, for the
sake of consistency.
chaosvolt
Update 5
1. Added a recipe for crafting copper pipes using actual copper, which
was damn near the only material item NOT usable in the default recipe.
Removal of scrap metal and increase in copper usage is in order to be a
little higher than the dismantling recipe, which was calculated based on
item weight and copper's density.

@Coolthulhu Coolthulhu self-assigned this Apr 25, 2015

Coolthulhu added a commit that referenced this pull request Apr 25, 2015

@Coolthulhu Coolthulhu merged commit 7f198b6 into CleverRaven:master Apr 25, 2015

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default This has been rescheduled for testing as the 'master' branch has been updated.
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commented Apr 25, 2015

Ah, thank you. Hadn't found any other issues to tweak, so seems to be good for the time being. No ideas for new content either. I was half-tempted to implement that "sand jacket" idea from the bad ideas thread for the hell of it, but that wouldn't fit the theme. o3o

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commented Apr 25, 2015

For the future:

  • Work gloves are much tougher than leather gloves, but don't have any more encumbrance. They should either have 20 (or more) encumbrance or be unable to be refitted. Or have much less armor, no more than leather gloves.
  • Ember holder could have similar code to refillable lighter, except with significantly larger moves cost (it takes a while to set a fire with just an ember). That would make it more future-proof, for the 3D changes and the like
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commented Apr 25, 2015

Hmm. 10 more encumbrance for the work gloves makes sense, and higher moves cost could work. To basically make it not instant, but not as time-consuming as a fire drill?

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commented Apr 25, 2015

Yeah. IRL fire drill creates an ember, which is then dropped on some dry tinder. From there it's basically the same as with a lighter.

Could also waste some charges (10?) because you lose a large part of the ember to start the fire.
EDIT: Or maybe could take those charges from the tinder in inventory instead. That would be more convenient for the player.

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commented Apr 25, 2015

Hmm, would make sense, and be less cheap since tinder is freely available.

Possibly around a minute or so use time? Not sure what the minimum time for the fire drill is. owo

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commented Apr 25, 2015

Fire drill can go as low as a minute.
Two/three turns would be fine - about 3 seconds to open the holder and drop the ember, ~9 to grab the new tinder and set it on fire from the fire that just started and 3-6 to stuff the new tinder into the holder.

If you wanted it to use the entire minute, it should probably use extended firestarter action, which doesn't have move cost setting yet and always uses the same time as fire drill. If you used the regular one, it would not be cancellable, which is OK when it uses a tiny amount of time but not OK for more than about 5 turns.

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commented Apr 25, 2015

Ah right. Only issue is I'm not sure how to assign a move cost to the ember carrier without tweaking the source files again.

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commented Apr 25, 2015

Copy the jsons from refillable lighter and don't use the dedicated function.

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commented Apr 25, 2015

Does it properly revert to an ember carrier when extinguished, though? Used to be it would turn into a refillable lighter when turned off, hence the function. ;w;

EDIT: Hmm, the change to use action "types" instead of how it was when I first modded the source implies good things.

EDIT 2: Oooooh, it works. Only problem is giving it a "charges per use" also drains charges when snuffing it out.

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commented Apr 25, 2015

Does it properly revert to an ember carrier when extinguished, though?

Look at the json for (lit) refillable lighter. It will be quite obvious when you see it.

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commented Apr 25, 2015

@Coolthulhu , @chaosvolt

Ember holder could have similar code to refillable lighter, except with significantly larger moves cost (it takes a while to set a fire with just an ember).

It should be much faster than both fire drill and flint and steel.

The whole point of working the fire drill is to get to the glowing ember stage. With an ember carrier you already have the ember. That's why people even bother to carry embers in the first place, and yea, it's a real survivalist tactic as best I know from reading about such things. Although the ember carriers I've heard of were carved from hard mushrooms that grow on trees and weren't made from tin cans.

So I can agree that an ember carrier is slower than a lighter, but it has to be much faster than the other primitive tools.

Also I suggest the ember carrier's volume be reduced from 2 to 1. It's made from an aluminum can. Really it shouldn't be big. It only needs to carry a small ember, nothing more.

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commented Apr 25, 2015

Here's something very similar to what I had in mind:

https://www.youtube.com/watch?v=nzyta3_WXz0

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commented Apr 25, 2015

It should be much faster than both fire drill and flint and steel.

Fire drill is always at least 1 minute, which is 10 turns. 3 turns (~20 seconds) sound about right to me, assuming the survivor is trying to be fast, but reload the holder at the end.

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commented Apr 26, 2015

Hmm, might reduce the ember carrier's volume, yeah.

And I agree, slower than a lighter, which seems to be instant, but faster than the minute or more of a fire drill. Even just 1 turn (which is 6 seconds according to the watches) is slower than a lighter, so I might give it 2-3 turns?

EDIT: Non-metal ember carriers like damp bark, bamboo, etc would also be interesting if we had a good selection of natural sources to use. Birch would just make my fucking day. <3

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commented Apr 26, 2015

@chaosvolt

Birch would just make my fucking day.

Birch is a very important tree for survivalism/bushcraft, and I do believe it grows in New England (correct me if I am wrong). It's a source of drinkable water too (technically sweet watery sap), among other things, but it needs to be tapped before that can be extracted.

Chaosvolt, it looks like you're into bushcraft, so you might be interested in this idea here: #11583

That kind of thing might be better in a survivalism mod anyway than in the main game. In any case, your mod is already great as is.

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commented Apr 26, 2015

Ah, thank you. Birch would also be the most logical tree to find tinder fungus on, so... owo

Dew collection would be interesting, but might be complex to set up.

@chaosvolt chaosvolt deleted the chaosvolt:more-survival-tools-series-3 branch Apr 26, 2015

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