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Blazemod update #12431

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merged 3 commits into from May 24, 2015

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@chaosvolt
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commented May 21, 2015

http://smf.cataclysmdda.com/index.php?topic=8060.msg234106#msg234106

By all means, if someone could update it, please do.

Copypasta from the latest version of Vehicle Additions Pack from the
forum thread, should fix some turret install and/or load errors currently
present.

chaosvolt
Blazemod update
1. Copypasta from the latest version of Vehicle Additions Pack from the
forum thread, should fix some turret install and load errors currently
present.
@Coolthulhu

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commented May 21, 2015

The "fuel_type" tag is outdated on weapons. This will require a big search+replace before merging.
Preferably on Blaze's side, so that he unclutters his mod for future updates (if he wants to keep updating it).

@@ -115,6 +120,7 @@
"broken_color" : "dark_gray",
"damage_modifier" : 80,
"durability" : 400,
"fuel_type" : "50",

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@BevapDin

BevapDin May 21, 2015

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A note about this: the game takes the ammo type now directly from the gun of the turret, putting it here as fuel type is not needed anymore. It is actually wrong because fuel types are item types, not ammo types (see #12411 for the reaching about this).

And a final note (you may have already done this), please go into the vehicle info and try to install a part and scroll through all listed item. This should not not give any debug messages. Listing an ammo type (which is not by chance also an item type) here will show a debug message.

In short: just remove the fuel_type entry from all parts with the TURRET flag (it is only required for parts with the FUEL_TANK or the ENGINE flag)

@chaosvolt

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commented May 21, 2015

Blarghle. What's the equivalent tag now? Not sure whether to peaster Blaze to fix that or do it here myself. >w<

In short: just remove the fuel_type entry from all parts with the TURRET flag (it is only required for parts with the FUEL_TANK or the ENGINE flag)

Will do, I guess.

chaosvolt
Update 2
1. Removal of fuel_type on turrets.
@@ -258,5 +258,24 @@
{"item": "steel_chunk", "min": 5, "max": 10},
{"item": "scrap", "min": 5, "max": 10}
]
},{

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@Coolthulhu

Coolthulhu May 22, 2015

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Does this entry actually change anything from the usual battery mount? If not, it should be removed.

@@ -41,7 +41,7 @@
"price": 280000,
"material": ["steel", "plastic"],
"ammo_effects": ["BOUNCE", "LIGHTNING", "MOUNTED_GUN"],
"flags": ["NO_AMMO", "NEVER_JAMS", "NO_UNLOAD", "USE_UPS_200"],
"flags": ["NEVER_JAMS", "NO_UNLOAD", "USE_UPS_200"],

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@BevapDin

BevapDin May 22, 2015

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The "USE_UPS_*" flags don't do anything anymore. The used UPS charges are defined directly as a member:

{
    "id": "ateslagun",
    "ups_charges": 200,

Hmm, seems I haven't properly updated that in all the mods when I changed it, I apologize.

@chaosvolt

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commented May 22, 2015

I'm not entirely sure, but note that Blaze did upload an update to Mediafire. Gonna get it and commit it here, then see if it changed these added things.

EDIT: Yeah, Blaze corrected that already in the latest version on Mediafire, will commit soon.

chaosvolt
Update 3
1. Copy-paste from the latest version of Blazemod from the forum
thread's link. Among other things, it seems to have fixed the UPS thing
BeVapDin mentioned.
@tyrael93

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commented May 22, 2015

Are rocks still classified as ammo in this version?

@chaosvolt

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commented May 23, 2015

Are rocks still classified as ammo in this version?

Seems to be the case, yes. The derpiness that causes has been discussed in an issue I opened, unsure if its flammability has been corrected. o3o

@Coolthulhu Coolthulhu self-assigned this May 24, 2015

Coolthulhu added a commit that referenced this pull request May 24, 2015

@Coolthulhu Coolthulhu merged commit 762a858 into CleverRaven:master May 24, 2015

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@DavidKeaton

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commented May 24, 2015

glad this made it in!

@chaosvolt

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commented May 24, 2015

Yus. Thank you Coolthulhu for the merge, and thanks to Blaze for letting me PR it. owo

@chaosvolt chaosvolt deleted the chaosvolt:blazemod-update branch May 24, 2015

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