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Sign upDuffel bag & backpack material / recipe fix #12443
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tvm1
added some commits
May 22, 2015
tvm1
changed the title
Duffel bag material / recipe fix
Duffel bag & backpack material / recipe fix
May 23, 2015
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Chezzo wasn't the only one to comment on this. :V |
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Oh well. /me gives cookie to chaosvolt. |
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Huehuehue. o3o I'm sure there are other items with similar issues as well, but would need to mess around with finding them. I do recall that I'm fairly certain that steel-toed boots have the "no salvage" token to prevent turning them into scrap metal. |
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Today, I've had some beers and being enlightened, i'm writing some kind of sanity checker for that stuff. |
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Should be entertaining to see. owo |
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The general fix for this was supposed to be the fact that survivor-crafted items have the actual items used to craft them stored with the item, and you get them back if you disassemble them, is this broken now? |
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Last I knew it was still working, but I haven't tested it in a while. edit: It still works properly when disassembling, just not when you cut the item to pieces with a knife. |
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Aah, you mean it can be "cut up" for plastic chunks. If you have a way of having that operation make sense and return the right items, please do so, but we're not removing a bunch of crafting options to make it happen. |
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Material tweaks would be the logical fix for cutting, or applying the NO_SALVAGE token. Cutting stuff up can cause a lot of silly results at times. |
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Fair enough then. I've reverted the recipe commit, so only the plastic removal remains. I've found some other items which yield materials that are not used in the crafting recipe and will address theme in separate PR. |
tvm1 commentedMay 23, 2015
As mentioned by Chezzo, it was possible to craft duffel bag with rags only and disassemble it for rags and plastic chunks. Also alternative materials for crafting recipe didn't made much sense (fur/leather/etc.), duffel bags are made of cotton and yield rags on disassembly.
Same problem applies to backpack.