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[WiP][CR]Split seasons from monster evolution and food rot #12496

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@Coolthulhu
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commented May 29, 2015

Currently turn 0 is always 0.00 of the 1st day of the spring. Here I tried to fix it by making the game time and "world time" separate, to allow late year starts without having to deal with day 0 predators or having to scale the entire evolution so that predators never appear.

  • Weather calculations
  • Savegame compatibility
  • Sunlight
  • Moonlight
@kevingranade

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commented May 29, 2015

@tyrael93

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commented May 30, 2015

if you can actually pull this off then I think I might start believing in a higher power.

@CIB

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commented Jun 5, 2015

I still find it questionable to have any events at all be in absolutes relative to "turn 0". Example: Presumably there's a specific time-stamp when refridgerators stopped working.. and a specific time stamp when monsters started appearing. The former affects food rot, the latter monster evolution. It'd be nice if a mod could actually untangle the two, rather than this being hardcoded into the C++ source code. But that's a different complaint, not really relevant to this PR. Just thought I'd mention it.

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commented Jul 12, 2015

drbig already solved the worst issue (evolution scaling) and this PR is kinda old. If I restart it, I'll rewrite it from scratch.

@Coolthulhu Coolthulhu closed this Jul 12, 2015

@Coolthulhu Coolthulhu deleted the cataclysmbnteam:season-nonzero branch Jun 30, 2016

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