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Sign upVehicle Part Additions and Tweaks #12887
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Hmm. So basically like a smaller version of the external tank? |
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I'm not so sure about the 30 gallon drums. 55 gallons drums require an entire tile to occupy. |
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Ack. Bugger, I replied to your response while I was editing my earlier math-checking, having FORGOT I was editing. XD EDIT: But yeah, seems my math on the 30 gallon tank's capacity was right. 450 capacity, 200 units per stack. EDIT 2: Speaking of which, the main reason I made 30 gallon tanks not use full tiles is because there are OTHER 30-gallon tanks that aren't external, mainly the water tanks. |
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Also, one thing I might add as a change. Folding seats aren't visible due to using the "anywhere" slot instead of the "center" slot other seats use. EDIT: Never mind, can't change that because foldable wheelchairs need it to not compete with the basket. |
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Does anything that you'd want to put on the same tile as a seat also have "center" slot? |
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As I've mentioned, wheelchair baskets use the center slot, so changing folding seats would break that. However, now that APCs use a different seat, the tile oddities this caused (namely, sitting on what LOOKS like bare frame when manning an APC turret) will be gone. Seems like wheelchairs will now be the only premade vehicle to use folding seats. |
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It should probably be overridden by fixing the vehicle display code rather than changing location then. Something like de-hardcoding the |
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Ah, I see. At least for now, using a different seat for APCs sidesteps that issue. Plus that gives a useful niche, a seat that's beltable but lacks cargo. EDIT: Only other seat with that combination of traits is the wooden one, and a nailable seat is itself a different niche. owo |
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Not sure if foldable seat really has a reason to have that CARGO tag. With its 25 cargo capacity it is like doors that have 10 volume cargo capacity: this is more of a problematic "realism" bloat than an actual feature. Maybe just remove the cargo capacity from the foldable seat? |
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Huh? Foldable seats don't have cargo. That's the reason the APC originally used foldable seats, because normal seats would conflict with the turret having cargo capacity for ammo. EDIT: Oh, you mean RECLINING seats? |
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Confused those two. If we already have cargo-less seats, the compact ones seem kinda redundant. If the beltable part is such a problem, it would probably be better to just make the foldable ones beltable (and belts foldable). Having an entire extra part just to go around the fact that out system doesn't support two cargo parts on the same tile is quite bad of a design. |
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There is the issue that the folding seat is basically just made out of a sheet, and has a whopping 20 durability. As it stands it is REALLY out of place in an APC. And the only other cargoless seats are the aforementioned foldable seats, bike saddles, and wooden seats. |
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Makes sense. Though I'm not sure about that "compact" name. It isn't really more compact than the regular seat, just doesn't have the cargo part. Military seat maybe? |
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Maybe. That would be me failing to think up a decent name. Since it only shows up on military vehicles, that could work as a name. Any other things I should tweak? |
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Large tanks. They're only half the size of outside mounted tanks and yet can be installed inside just fine. Water tanks are installed like that, which is quite stupid, but I'd say it would make more sense to revert them and/or make a separate outside-mounted large water tank rather than repeating the same thing here. 30 gallon drum is a bulky thing. |
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Ah, very well. If there was some level in between "install any place that doesn't have a fuel tank" and "has to be external" I'd go with that. I could use the "center" slot, but would that prevent installing an additional tank there? |
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Nope, it wouldn't. Batteries are fuel tanks too. By the way, mainlining the extra water tanks from Blazemod (I think) would be useful. Not everyone needs a 30 gallon drum of water, a small/medium tank would be enough in most cases. |
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Ah right. I might mainline the smaller water tanks, sure. I was thinking about doing some messing with Blazemod parts, but what...oh right, I remember. I was thinking about adding the newer turrets (M240, M60, etc) to the list of manual overrides for the mod. EDIT: Is there any way to make a tank count as occupying both the fuel source slots AND the center slots? Again in the interest of making 30 gallon gas tanks in-between normal tanks and external tanks in terms of bulk. EDIT 2: Aw well. On another note, I'm thinking about adding a mounted BAR...yes or no? If so, how much volume should it have? |
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A few more oddities noticed:
While I do like the idea of the turret having space for more ammo, I think it should still be related to the actual Maybe take the amount of volume a full mag would hold, then add some fixed bonus to the turrets? So basically a M2 Browning would hold...well, 14 (200 rounds is actually 13.333etc volume) plus X volume, M249 would hold 5 plus X volume, M240/M60 would hold 10 plus X volume, so on and so forth. |
added some commits
Jul 11, 2015
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...doh. I am a dunce. This has already been fixed on the mediafire version. On another note, I could go ahead and leave the turret volume for most guns at 40. It's big, but not horribly so. That'll allow me to leave Blaze's content alone. EDIT: I also just noticed I failed yet again and lost track of how many updates I'd committed. >w> |
chaosvolt
changed the title
Vehicle Part Additions
Vehicle Part Additions and Tweaks
Jul 12, 2015
Coolthulhu
reviewed
Jul 12, 2015
| "item" : "laser_rifle", | ||
| "difficulty" : 8, | ||
| "location" : "on_roof", | ||
| "flags" : ["TURRET", "TOOL_NONE", "MANUAL", "UNMOUNT_ON_DAMAGE", "FOLDABLE", "NEEDS_BATTERY_MOUNT"], |
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Coolthulhu
Jul 12, 2015
Contributor
That "NEEDS_BATTERY_MOUNT" makes sense in blazemod where it forces the turret to be mounted on a turret mount, but in core game it would only be confusing.
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Hmm? But the one you commented is in the Blazemod section. :V |
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Oh, ok. Missed that. |
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It's fine, just confused me briefly. The vanilla version should be unaffected. I do hope that when I ported over overrides for the new turrets that I gave them the correct flags? |
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You could add the new seats to the vehicles that should have them (APCs). Also, while little water tanks probably won't see much use, having water tanks made from metal tanks would be useful. Medium water tanks? That change that made water tanks require 30 gal drums (few weeks ago?) wasn't well received by players because it was seen as an unecessary restriction. Also, little water tank should hold only 5 units of water, while small one should hold 45. Duplicate water tanks for dirty water could also be useful (vehicle funnels could happen soon). |
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Ah. You mean add the new seats to all the positions instead of just the turret, I'm guessing. And yeah, I could presumably rename the 30-gallon water tank a large version. |
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Doesn't APC have foldable seat already? I was under the impression it had one. Stuff with aisles probably shouldn't get the seat, though. This may or may not include APCs. |
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Er. The seat where the turret is had a foldable seat, which is why I changed that. So you mean to do what I said I already did, or to change all the seats in military vehicles to military seats? I'm confused now. ;w; |
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I couldn't find it, I must have missed it somehow. Nevermind |
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Odd, lemme double-check... |
chaosvolt
reviewed
Jul 12, 2015
| @@ -255,7 +255,8 @@ | |||
| {"x": 3, "y": 1, "part": "cam_control"}, | |||
| {"x": 3, "y": 1, "part": "plating_military"}, | |||
| {"x": 3, "y": 1, "part": "diesel_tank_small"}, | |||
| {"x": 3, "y": 1, "part": "folding_seat"}, | |||
| {"x": 3, "y": 1, "part": "seat_nocargo"}, | |||
| {"x": 3, "y": 1, "part": "seatbelt_heavyduty"}, | |||
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Ooh, I am smartdragon. I wasn't going to change 30-gallon water tanks to be external like the 30-gallon fuel tanks, but if we're re-adding the metal tank version, I can change the basic version be of medium size and instead make a 30-gal version that's external. This'll also prevent RVs from breaking. |
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As far as I recall, the change from metal tank to 30 gallon drum was motivated by the part having 450 storage. But it caused more problems than it solved. |
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Then I can correct that easily enough. Speaking of corrections, somehow I got confused on which external tank was small and which was large, somehow. :V |
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The "(small)" is a bit misleading. Maybe directly specify the size? "30 gal" |
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Ah, might be better. |
Coolthulhu
self-assigned this
Jul 13, 2015
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Hope it goes well. o.o |
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The laser turret conflicts with the debug car on game load. |
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Ack. That's odd. ._. Not sure of the solution, beyond presumably just removing the added "laser rifle" part that I added to blaze_override? |
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It's because it doesn't have a mount on the car, but requires one in the overrides. So you either need to override the debug car or drop the turret override. It prints the error on game load, so it's easy to verify. |
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Ah, I see. I think I'd copied the properties from other overrides though, unless I copied the wrong ones. I assume the best course of action would be removing that turret requirement then. |
Coolthulhu
merged commit d9ff8e4
into
CleverRaven:master
Jul 13, 2015
1 check passed
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Not home yet, but did manage to find time to snag wifi to check on this. And thank you for the merge, and sorry about that. ^^" |
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I fixed it on our side, no rush. |
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Ah, very well. Can always puzzle out a fixed version when/if I wind up PRing a full update to Blaze's mod for him. Though I was also modding a mod addition later as well, and eventually should update the Modded MShock tileset. That last one definitely will have to wait due to not having GIMP on the laptop. of course. XP |
chaosvolt commentedJul 10, 2015
A few things I thought would be worth adding, at least I hope.
Vehicle part additions:
Vehicle part changes:
Vehicle changes:
Tweaks to Blazemod: