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Sign upTank Mod Series 2 #13037
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added some commits
Jul 23, 2015
kevingranade
self-assigned this
Jul 26, 2015
kevingranade
merged commit 5b150cf
into
CleverRaven:master
Jul 26, 2015
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Started work on pull request.
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Thank you for the merge. ^^ |
chaosvolt
deleted the
chaosvolt:tank-mod-series-2
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Jul 26, 2015
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niccceee, gonna add this to default mod list. |
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Ah, have fun. Mapgen hax will eventually be in Series 3. |
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I've been really enjoying your stuff, keep up the good work! |
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And thank you. ^^ |
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chaosvolt commentedJul 23, 2015
This is of course the next part of the mod, divided due to PR bloat.
This adds basically everything except the mapgen hax.
Differences from the original pre-split version:
removed, replaced by an equivalent amount of mundane, pre-existing
engines. Series 1 already did this for the tank trio.
consistent with vanilla APCs. Series 1 already did this for the tank
trio.
Vehicle (Re)Additions:
gained the interior armor nerf that the other tanks got, though. And it
seems to run at acceptable speeds with only a mere V8 engine.
(er, if you're drunk enough maybe), it now gets a 120mm RWS instead of
the 105mm it initially had. Also got the interior armor nerf.
spawns, as without the mapgen changes it won't appear in bandit
strongholds.
mapgen changes.
uncommon road/highway spawn (few would be redneck enough to bug out on a
tractor, after all).
Additions that will only be relevant in Series 3:
Won't be used without mapgen changes.
to exist.